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Help With TGE (Translating)

Modding questions, answers, help.....

Moderators: Warfare, Moderator, Admin

User avatar
Dazzle
Evil Site Admin
Evil Site Admin
Posts: 1320
Joined: Fri Dec 29, 2006 6:59 am
Location: London, England

Re: Help With TGE (Translating)

Post by Dazzle »

:above: :rockon:
taty MDTKL

Re: Help With TGE (Translating)

Post by taty MDTKL »

well i tried to put up a dedicated with another mod (following scythz instructions) and i got this: (at bottom)

Code: Select all

Orbz> STARTING UP.

Orbz> Nonblocking terminal input properly initialized.

Orbz> Sleep time for 1ms sleep == [1ms]

Orbz> Console Initialized.
Console> Terminal control established properly.
#> 
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
#> 
--------- Initializing MOD: ThinkTanks ---------
Loading compiled script game/client/init.cs.
Loading compiled script game/server/init.cs.
Loading compiled script game/rankServer.cs.
#> 
--------- Initializing ThinkTanks: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script game/server/scripts/commands.cs.
Loading compiled script game/server/scripts/centerPrint.cs.
Loading compiled script game/server/scripts/game.cs.
#> 
--------- Starting Dedicated Server ---------
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script game/server/scripts/audioProfiles.cs.
Loading compiled script game/server/scripts/camera.cs.
Loading compiled script game/server/scripts/markers.cs.
Loading compiled script game/server/scripts/special.cs.
*******************  loading object: bot03.dts *********************
*******************  loading object: brain.dts *********************
*******************  loading object: volcanorock01.dts *********************
*******************  loading object: powerup.dts *********************
*******************  loading object: health.dts *********************
*******************  loading object: recharge.dts *********************
*******************  loading object: boostpad.dts *********************
*******************  loading object: jumppad.dts *********************
*******************  loading object: volcano.dts *********************
*******************  loading object: scrumball.dts *********************
*******************  loading object: scrumgoal.dts *********************
Loading compiled script game/server/scripts/tank.cs.
Loading compiled script game/server/scripts/tankFx.cs.
Loading compiled script game/server/scripts/tankDb.cs.
*******************  loading object: tank02.dts *********************
*******************  loading object: brainjar02.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar01.dts *********************
*******************  loading object: tank03.dts *********************
*******************  loading object: brainjar03.dts *********************
*******************  loading object: tank05.dts *********************
*******************  loading object: brainjar04.dts *********************
game/server/scripts/tankDb.cs (0): preload failed for andyMed: TankData: Couldn't load shape "game/data/shapes/tanks/mediumfish.dts".
game/server/scripts/tankDb.cs (0): preload failed for andyLight: TankData: Couldn't load shape "game/data/shapes/tanks/lightskull.dts".
game/server/scripts/tankDb.cs (0): preload failed for andyHeavy: TankData: Couldn't load shape "game/data/shapes/tanks/heavyskull.dts".
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar03.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar01.dts *********************
*******************  loading object: tank02.dts *********************
*******************  loading object: tank03.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: Tank08.dts *********************
*******************  loading object: bot01.dts *********************
*******************  loading object: bot02.dts *********************
*******************  loading object: tank04.dts *********************
Loading compiled script game/server/scripts/tankAI.cs.
*** LOADING MISSION: game/data/missions/TT1_29.mis
*** Stage 1 load
Refreshing master server list
*** Stage 2 load
Executing game/data/missions/TT1_29.mis.
*******************  loading object: TT1_29.ter *********************
 ****************************************************
 ****************************************************
 ****************************************************
 PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION!  THANKS!
 ****************************************************
 ****************************************************
 ****************************************************
*******************  loading object: sign2.dts *********************
*******************  loading object: sign3.dts *********************
*******************  loading object: scrumgoal-Original.dts *********************
*******************  loading object: retTestA.dts *********************
*******************  loading object: blue_team.dts *********************
*******************  loading object: tree3.dts *********************
#> Segmentation fault
_______________________________________________________________________________________________________________________________________
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
_______________________________________________________________________________________________________________________________________



Orbz> STARTING UP.

Orbz> Nonblocking terminal input properly initialized.

Orbz> Sleep time for 1ms sleep == [1ms]

Orbz> Console Initialized.
Console> Terminal control established properly.
#> 
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
#> 
--------- Initializing MOD: ThinkTanks ---------
Loading compiled script game/client/init.cs.
Loading compiled script game/server/init.cs.
Loading compiled script game/rankServer.cs.
#> 
--------- Initializing ThinkTanks: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script game/server/scripts/commands.cs.
Loading compiled script game/server/scripts/centerPrint.cs.
Loading compiled script game/server/scripts/game.cs.
#> 
--------- Starting Dedicated Server ---------
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script game/server/scripts/audioProfiles.cs.
Loading compiled script game/server/scripts/camera.cs.
Loading compiled script game/server/scripts/markers.cs.
Loading compiled script game/server/scripts/special.cs.
*******************  loading object: bot03.dts *********************
*******************  loading object: brain.dts *********************
*******************  loading object: volcanorock01.dts *********************
*******************  loading object: powerup.dts *********************
*******************  loading object: health.dts *********************
*******************  loading object: recharge.dts *********************
*******************  loading object: boostpad.dts *********************
*******************  loading object: jumppad.dts *********************
*******************  loading object: volcano.dts *********************
*******************  loading object: scrumball.dts *********************
*******************  loading object: scrumgoal.dts *********************
Loading compiled script game/server/scripts/tank.cs.
Loading compiled script game/server/scripts/tankFx.cs.
Loading compiled script game/server/scripts/tankDb.cs.
*******************  loading object: tank02.dts *********************
*******************  loading object: brainjar02.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar01.dts *********************
*******************  loading object: tank03.dts *********************
*******************  loading object: brainjar03.dts *********************
*******************  loading object: tank05.dts *********************
*******************  loading object: brainjar04.dts *********************
game/server/scripts/tankDb.cs (0): preload failed for andyMed: TankData: Couldn't load shape "game/data/shapes/tanks/mediumfish.dts".
game/server/scripts/tankDb.cs (0): preload failed for andyLight: TankData: Couldn't load shape "game/data/shapes/tanks/lightskull.dts".
game/server/scripts/tankDb.cs (0): preload failed for andyHeavy: TankData: Couldn't load shape "game/data/shapes/tanks/heavyskull.dts".
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar03.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar01.dts *********************
*******************  loading object: tank02.dts *********************
*******************  loading object: tank03.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: Tank08.dts *********************
*******************  loading object: bot01.dts *********************
*******************  loading object: bot02.dts *********************
*******************  loading object: tank04.dts *********************
Loading compiled script game/server/scripts/tankAI.cs.
*** LOADING MISSION: game/data/missions/TT1_29.mis
*** Stage 1 load
Refreshing master server list
*** Stage 2 load
Executing game/data/missions/TT1_29.mis.
*******************  loading object: TT1_29.ter *********************
 ****************************************************
 ****************************************************
 ****************************************************
 PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION!  THANKS!
 ****************************************************
 ****************************************************
 ****************************************************
*******************  loading object: sign2.dts *********************
*******************  loading object: sign3.dts *********************
*******************  loading object: scrumgoal-Original.dts *********************
*******************  loading object: retTestA.dts *********************
*******************  loading object: blue_team.dts *********************
*******************  loading object: tree3.dts *********************
#> Segmentation fault
i want to know what the

Code: Select all

#> Segmentation fault
is, because TT quits afterward.

btw the
______
--------
______

is the marker betwen two tries, one with

Code: Select all

-log 1
and one without.
User avatar
Dazzle
Evil Site Admin
Evil Site Admin
Posts: 1320
Joined: Fri Dec 29, 2006 6:59 am
Location: London, England

Re: Help With TGE (Translating)

Post by Dazzle »

First off there is a problem in the tankdb.cs (in game/server/scripts)

see this:

Code: Select all

game/server/scripts/tankDb.cs (0): preload failed for andyMed: TankData: Couldn't load shape "game/data/shapes/tanks/mediumfish.dts".
game/server/scripts/tankDb.cs (0): preload failed for andyLight: TankData: Couldn't load shape "game/data/shapes/tanks/lightskull.dts".
game/server/scripts/tankDb.cs (0): preload failed for andyHeavy: TankData: Couldn't load shape "game/data/shapes/tanks/heavyskull.dts".
Remove the coding for these tanks from the tankdb.cs and from anywhere else you have references to them, like your admin script. Also if i were you I would delete all of andys tanks from your game. Do not forget to delete the tankdb.cs.dso. When you have removed all references to these tanks try your server again and see what happens.

If you want to use the IA tanks use the ones from the IA preload - but dont move them from where they are just point the path in the tankdb.cs to them. They are located in game/data/shapes/Instant_Action/Tanks

Fix the tankdb.cs issue first and lets see what happens after that is sorted.
taty MDTKL

Re: Help With TGE (Translating)

Post by taty MDTKL »

that didnt seem to do anything:

Code: Select all

Orbz> STARTING UP.

Orbz> Nonblocking terminal input properly initialized.

Orbz> Sleep time for 1ms sleep == [1ms]

Orbz> Console Initialized.
Console> Terminal control established properly.
#> 
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
#> 
--------- Initializing MOD: ThinkTanks ---------
Loading compiled script game/client/init.cs.
Loading compiled script game/server/init.cs.
Loading compiled script game/rankServer.cs.
#> 
--------- Initializing ThinkTanks: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script game/server/scripts/commands.cs.
Loading compiled script game/server/scripts/centerPrint.cs.
Loading compiled script game/server/scripts/game.cs.
#> 
--------- Starting Dedicated Server ---------
Starting multiplayer mode
Binding server port to default IP
Unable to initialize UDP - error 5
Port init failed on port 28000 trying next port.
Binding server port to default IP
UDP initialized on port 28001
Loading compiled script game/server/scripts/audioProfiles.cs.
Loading compiled script game/server/scripts/camera.cs.
Loading compiled script game/server/scripts/markers.cs.
Loading compiled script game/server/scripts/special.cs.
*******************  loading object: bot03.dts *********************
*******************  loading object: brain.dts *********************
*******************  loading object: volcanorock01.dts *********************
*******************  loading object: powerup.dts *********************
*******************  loading object: health.dts *********************
*******************  loading object: recharge.dts *********************
*******************  loading object: boostpad.dts *********************
*******************  loading object: jumppad.dts *********************
*******************  loading object: volcano.dts *********************
*******************  loading object: scrumball.dts *********************
*******************  loading object: scrumgoal.dts *********************
Loading compiled script game/server/scripts/tank.cs.
Loading compiled script game/server/scripts/tankFx.cs.
Loading compiled script game/server/scripts/tankDb.cs.
*******************  loading object: tank02.dts *********************
*******************  loading object: brainjar02.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar01.dts *********************
*******************  loading object: tank03.dts *********************
*******************  loading object: brainjar03.dts *********************
*******************  loading object: tank05.dts *********************
*******************  loading object: brainjar04.dts *********************
*******************  loading object: mediumfish.dts *********************
*******************  loading object: lightskull.dts *********************
*******************  loading object: heavyskull.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar03.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar01.dts *********************
*******************  loading object: tank02.dts *********************
*******************  loading object: tank03.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: Tank08.dts *********************
*******************  loading object: bot01.dts *********************
*******************  loading object: bot02.dts *********************
*******************  loading object: tank04.dts *********************
Loading compiled script game/server/scripts/tankAI.cs.
*** LOADING MISSION: game/data/missions/TT1_29.mis
*** Stage 1 load
Refreshing master server list
*** Stage 2 load
Executing game/data/missions/TT1_29.mis.
*******************  loading object: TT1_29.ter *********************
 ****************************************************
 ****************************************************
 ****************************************************
 PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION!  THANKS!
 ****************************************************
 ****************************************************
 ****************************************************
*******************  loading object: sign2.dts *********************
*******************  loading object: sign3.dts *********************
*******************  loading object: scrumgoal-Original.dts *********************
*******************  loading object: retTestA.dts *********************
*******************  loading object: blue_team.dts *********************
*******************  loading object: tree3.dts *********************
#> Segmentation fault
i dont see anything wrong with this one...
User avatar
Dazzle
Evil Site Admin
Evil Site Admin
Posts: 1320
Joined: Fri Dec 29, 2006 6:59 am
Location: London, England

Re: Help With TGE (Translating)

Post by Dazzle »

Yes that did A WHOLE LOT OF GOOD now there are no script errors.

Now to find the source of the segmentation error.

So the problem must be with one of the dts objects. There are a few within the x-pack which error out and might be causing this problem so the next thing to do is load the map without any objects. So remove all the static objects from the mission, just copy them out- you can paste them back in later, and then try to load the server.

If it loads ok then add one object at a time back into the mission, by that i mean one type like all the tree3.dts, then load the server if all is good add in all the next type sign2.dts and so on until you find the offending object.

What i will say is that i don't recognize this: retTestA.dts
and what is this: scrumgoal-Original.dts

The scrumgoal might be the problem, I assume that you have a special type of skin on it you want to use in your map and have created a new directory for this scrumgoal? Just so you know with the scrumgoal-Original.dts there is also a file that needs to be in the same directory called scrumgoal.ifl and the 8 scrumgoal skins that go with it, without these files all together the scrumgoal will not work - this might be your problem so first off remove all the scrumgoal-Original.dts from the mission and see if it loads. second I would remove the retTestA.dts

Let me know
taty MDTKL

Re: Help With TGE (Translating)

Post by taty MDTKL »

^i emoved all of the objects from the map and it worked, but i cannot launch TT to view it.

Code: Select all


Orbz> STARTING UP.

Orbz> Nonblocking terminal input properly initialized.

Orbz> Sleep time for 1ms sleep == [1ms]

Orbz> Console Initialized.
Console> Terminal control established properly.
#> 
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
#> 
--------- Initializing MOD: ThinkTanks ---------
Loading compiled script game/client/init.cs.
Loading compiled script game/server/init.cs.
Loading compiled script game/rankServer.cs.
#> 
--------- Initializing ThinkTanks: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script game/server/scripts/commands.cs.
Loading compiled script game/server/scripts/centerPrint.cs.
Loading compiled script game/server/scripts/game.cs.
#> 
--------- Starting Dedicated Server ---------
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script game/server/scripts/audioProfiles.cs.
Loading compiled script game/server/scripts/camera.cs.
Loading compiled script game/server/scripts/markers.cs.
Loading compiled script game/server/scripts/special.cs.
*******************  loading object: bot03.dts *********************
*******************  loading object: brain.dts *********************
*******************  loading object: volcanorock01.dts *********************
*******************  loading object: powerup.dts *********************
*******************  loading object: health.dts *********************
*******************  loading object: recharge.dts *********************
*******************  loading object: boostpad.dts *********************
*******************  loading object: jumppad.dts *********************
*******************  loading object: volcano.dts *********************
*******************  loading object: scrumball.dts *********************
*******************  loading object: scrumgoal.dts *********************
Loading compiled script game/server/scripts/tank.cs.
Loading compiled script game/server/scripts/tankFx.cs.
Loading compiled script game/server/scripts/tankDb.cs.
*******************  loading object: tank02.dts *********************
*******************  loading object: brainjar02.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar01.dts *********************
*******************  loading object: tank03.dts *********************
*******************  loading object: brainjar03.dts *********************
*******************  loading object: tank05.dts *********************
*******************  loading object: brainjar04.dts *********************
*******************  loading object: mediumfish.dts *********************
*******************  loading object: lightskull.dts *********************
*******************  loading object: heavyskull.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar03.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: brainjar01.dts *********************
*******************  loading object: tank02.dts *********************
*******************  loading object: tank03.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: tank01.dts *********************
*******************  loading object: Tank08.dts *********************
*******************  loading object: bot01.dts *********************
*******************  loading object: bot02.dts *********************
*******************  loading object: tank04.dts *********************
Loading compiled script game/server/scripts/tankAI.cs.
*** LOADING MISSION: game/data/missions/TT1_30.mis
*** Stage 1 load
Refreshing master server list
*** Stage 2 load
Executing game/data/missions/TT1_30.mis.
game/data/missions/TT1_30.mis Line: 91 - Syntax error.
>>> Advanced script error report.  Line 181.
>>> Some error context, with ## on sides of error halt:
            locked = "False";
      };
 //--- OBJECT WRITE END ---
##
>>> Error report complete.

No 'MissionGroup' found in mission "".
Engine initialized...
<input> (0): Unable to find object: 'moveMap' attempting to call function 'bind'
Loading compiled script game/server/scripts/MissionLoaderMain.cs.
Loading compiled script game/server/scripts/MissionLoaderPreferences.cs.
game/server/scripts/MissionLoaderMain.cs (0): Unable to find object: 'moveMap' attempting to call function 'bind'
Loading compiled script common/editor/main.cs.
Loading compiled script common/editor/function.cs.
Loading compiled script common/editor/pref.cs.
Console trace is off.
Loading compiled script game/client/scripts/CustomizableChat.cs.
Loading compiled script game/server/Admin Script/main.cs.
Compiling game/server/Admin Script/Preferences/prefs.cs...
game/server/Admin Script/Preferences/prefs.cs Line: 37 - Syntax error.
>>> Advanced script error report.  Line 74.
>>> Some error context, with ## on sides of error halt:
$ACAS::SpecialCharsRemover::AllowedCharacters = "0123456789abcdefghijklmnopqrstuvxwyzABCDEFGHIJKLMNOPQRSTUVXWYZ ()[]-_,.;:?!*|{}\\\\\\\\\";
##
##
//-------------------------------------\\
//-----------WELCOME MESSAGE-----------\\
>>> Error report complete.

Loading compiled script game/server/Admin Script/Preferences/prefs.cs.
Loading compiled script game/server/Admin Script/Preferences/prefsPermissions.cs.
Loading compiled script game/server/Admin Script/Preferences/prefsUsers.cs.
Loading compiled script game/server/Admin Script/Preferences/prefsMessages.cs.
Loading compiled script game/server/Admin Script/Preferences/prefsGui.cs.
Loading compiled script game/server/Admin Script/ErrorLogging.cs.
Loading compiled script game/server/Admin Script/UpdateCheck.cs.
Loading compiled script game/server/Admin Script/base.cs.
Loading compiled script game/server/Admin Script/GameConnection.cs.
Loading compiled script game/server/Admin Script/ConsoleUtilities.cs.
Loading compiled script game/server/Admin Script/CodesHandling.cs.
Loading compiled script game/server/Admin Script/Codes/TeamsTanksProjectiles.cs.
Loading compiled script game/server/Admin Script/Codes/Observer.cs.
Loading compiled script game/server/Admin Script/Codes/NormalCodes.cs.
Loading compiled script game/server/Admin Script/Codes/MyCodes.cs.
Loading compiled script game/server/Admin Script/Codes/MiscCodes.cs.
Loading compiled script game/server/Admin Script/Codes/MakeAdmin.cs.
Loading compiled script game/server/Admin Script/Codes/CheatCodes.cs.
Loading compiled script game/server/Admin Script/Codes/AdminTankJeep.cs.
*******************  loading object: jeep.dts *********************
*******************  loading object: CruiserBlack.dts *********************
Loading compiled script game/server/Admin Script/Codes/AdministrativeCodes.cs.
Loading compiled script game/server/Admin Script/MessagesLogger.cs.
Loading compiled script game/server/Admin Script/Gui/ServerMain.cs.
Loading compiled script game/server/Admin Script/Gui/ServerSideScripts.cs.
Loading compiled script game/client/scripts/wingman/loader.cs.
Sending heartbeat to master server [IP:69.64.50.217:28002]
Connected to ACASv3 Update Server, Checking for Updates...
Received info request from a master server [IP:69.64.50.217:28002].
CycleMissions: Unknown command.
You have the current final version of ACASv3.
Disconnected from ACASv3 Update Server.
#> /ping taty
Syntax error in input.
#>           
Received info request from a master server [IP:69.64.50.217:28002].
Sending heartbeat to master server [IP:69.64.50.217:28002]
Received info request from a master server [IP:69.64.50.217:28002].
#> function
Syntax error in input.
#> 
i am redownloading it and trying again...

so i downloaded it and this is what shows up on the console when i join:

Code: Select all

Sending heartbeat to master server [IP:69.64.50.217:28002]
Received info request from a master server [IP:69.64.50.217:28002].
Received info request from a master server [IP:69.64.50.217:28002].
Sending heartbeat to master server [IP:69.64.50.217:28002]
Received info request from a master server [IP:69.64.50.217:28002].
Got Connect challenge Request from IP:192.168.1.3:59265
Got Connect Request
Issuing Disconnect packet.
game/server/Admin Script/GameConnection.cs (220): Unable to find object: '' attempting to call function 'getAddress'
getSubStr(...): error, starting position and desired length must be >= 0: (0, -1)
CDROP: 1070 IP:192.168.1.3:59265
game/server/scripts/game.cs (403): Unable to find object: 'RedTeam' attempting to call function 'getId'
game/server/scripts/game.cs (403): Unable to find object: 'RedTeam' attempting to call function 'getId'
game/server/scripts/game.cs (403): Unable to find object: 'RedTeam' attempting to call function 'getId'
game/server/scripts/game.cs (403): Unable to find object: 'RedTeam' attempting to call function 'getId'
Received info request from a master server [IP:69.64.50.217:28002].
hmmmmmmmmmm.

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