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Modding questions, answers, help.....

Moderators: Warfare, Admin, Moderator

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Warfare
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Post by Warfare »

yeah, when no one is in the server there is no scrum...
just a minor bug, can be fixed with one line
cpt Rik
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Post by cpt Rik »

ohhh..im liking the look of this..actually the only thread i've read the whole of in a while.. :wink:

caps
jangles
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Post by jangles »

Maybe we can get that Bounce Back Power-up Guy to go "3-2-1-LET'S GET IT ONNNNNNN!!" or "3-2-1-LET'S DO IT, FREAKS!!". Hehe, one can dream, can't one?

Edit: I assume that's a simple AIFF file, so I could easily record that if the coding isn't too difficult.
On second thought, that could be highly annoying.
Bolo
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Post by Bolo »

gj getting this going guys!!

couple of thoughts...if this is going to emulate hockey id say just use 2 teams and 1 scrum....

also another 2 goal workaround might be to place an ammogate where the other goal would be. if its possible, substitute the ammo gate object with the goal object (-z- did this when he replaced the ammo gate with a health gate) then both goals would show on the radar and when you go thru the goal you get some ammo.

B
B

-Madly in love with Rogue as of August, 2007
NUTS!
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Post by NUTS! »

Ok changed this :

Code: Select all

else
	{
		Scrum.setGoal(Scrum.nextGoal);
		Scrum.nextGoal = (Scrum.nextGoal $= "Goal1") ? "Goal2" : "Goal1";
	}
	schedule(600, 0, "toggleGoalRadar" );
}
To

Code: Select all

{ 
Scrum.setGoal(Scrum.nextGoal); 
Scrum.nextGoal = (Scrum.nextGoal $= "Goal") ? "Goal2" : "Goal"; 
if (isObject(Scrum)) schedule(600, 0, "toggleGoalRadar" ); 
} 
Seems to help. Not getting that console spam that I was before. I have it up now in Windows, lets see how long it can go.

My scripting blows, were in double awesome should I place a delay or a schedule for the flag respawn? (or is it not there)

If I wanted to mod a map in a similar fashion how would I seperate the player and scrum spawns? I assume to just use the green/blue spawnspheres. Then run around and place rocks and change them to spawnspheres?


Code: Select all

new SimGroup(DoubleScrumDropPoints) {
   new SpawnSphere() {
      position = "141.83 26.859 116.193";
      rotation = "0.180507 0.715375 -0.675023 26.9905";
      scale = "1 1 1";
      dataBlock = "SpawnSphereMarker";
            radius = "100";
   };
   new SpawnSphere() {
      position = "132.978 63.7765 118.015";
      rotation = "-0.239806 -0.217466 -0.946151 18.6801";
      scale = "1 1 1";
      dataBlock = "SpawnSphereMarker";
            radius = "100";
   };
   new SpawnSphere() {
etc..

Were all rocks that you changed to spawnspheres under the new SimGroup(DoubleScrumDropPoints) heading. Is there a way to get the doublescrumdroppoints added into the modwizard?
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Warfare
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Post by Warfare »

Here are the mission requirements:

Goal positions are stored in the DoubleScrumDropPoints sim group as spawnspheres

The scrum spawn point is a spawnsphere called DoubleScrumSpawnPoint at the very end of the mission in the sample NOT IN A SIM GROUP

The player spawns are the same as they always are

There you go...

I guess I could add a goal and scrum spawn function into MW for this gametype...

I was thinking about re-doing MW so it can be open to "plug-ins" for creating different gametypes or so, just so I dont have to edit the entire source over and over for each new addition... just a thought...

I got my video card and motherboard all set here! so... weee!

Edit: btw yes, that little bit of code I left out for testing purposes... that is a worthy bit of code you wrote :P I shall include it in the download tomorrow... it's late here
The delay for the scrum respawn is not there, yet...
MonicaTTmed
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Post by MonicaTTmed »

Bug - If you (with the flag) bump into a player from the other team, your goal remains on the radar. This is kind of annoying with the bots ("TWO [Bot] is in the wrong goal!").

Is that easy to fix?
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Warfare
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Post by Warfare »

it is all easy to fix, this was a rush job and took like 2 hours to write....
It will all be fixd soon :P
Repent©ºâ²
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Post by Repent©ºâ² »

^^^ War I think thats a great idea. :roll:
Last edited by Repent©ºâ² on Wed Jan 24, 2007 11:18 am, edited 1 time in total.
NUTS!
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Post by NUTS! »

@Warfare:
Yes 56K does a good job at scripting. :)

That bit of mission code was from your TT1_1.mis. Thats why the confusion.

As for the bots would that be modifing the tank AI?

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