yeah, when no one is in the server there is no scrum...
just a minor bug, can be fixed with one line
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Moderators: Warfare, Admin, Moderator
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jangles
- Veteran Light

- Posts: 123
- Joined: Wed Dec 27, 2006 8:53 pm
- Location: Toronto, CANADA
Maybe we can get that Bounce Back Power-up Guy to go "3-2-1-LET'S GET IT ONNNNNNN!!" or "3-2-1-LET'S DO IT, FREAKS!!". Hehe, one can dream, can't one?
Edit: I assume that's a simple AIFF file, so I could easily record that if the coding isn't too difficult.
On second thought, that could be highly annoying.
Edit: I assume that's a simple AIFF file, so I could easily record that if the coding isn't too difficult.
On second thought, that could be highly annoying.
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Bolo
- Tanks a Wreck

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gj getting this going guys!!
couple of thoughts...if this is going to emulate hockey id say just use 2 teams and 1 scrum....
also another 2 goal workaround might be to place an ammogate where the other goal would be. if its possible, substitute the ammo gate object with the goal object (-z- did this when he replaced the ammo gate with a health gate) then both goals would show on the radar and when you go thru the goal you get some ammo.
B
couple of thoughts...if this is going to emulate hockey id say just use 2 teams and 1 scrum....
also another 2 goal workaround might be to place an ammogate where the other goal would be. if its possible, substitute the ammo gate object with the goal object (-z- did this when he replaced the ammo gate with a health gate) then both goals would show on the radar and when you go thru the goal you get some ammo.
B
B
-Madly in love with Rogue as of August, 2007
-Madly in love with Rogue as of August, 2007
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NUTS!
- Veteran Light

- Posts: 1187
- Joined: Wed Dec 27, 2006 9:18 pm
- Location: Wisconsin
Ok changed this :
To
Seems to help. Not getting that console spam that I was before. I have it up now in Windows, lets see how long it can go.
My scripting blows, were in double awesome should I place a delay or a schedule for the flag respawn? (or is it not there)
If I wanted to mod a map in a similar fashion how would I seperate the player and scrum spawns? I assume to just use the green/blue spawnspheres. Then run around and place rocks and change them to spawnspheres?
etc..
Were all rocks that you changed to spawnspheres under the new SimGroup(DoubleScrumDropPoints) heading. Is there a way to get the doublescrumdroppoints added into the modwizard?
Code: Select all
else
{
Scrum.setGoal(Scrum.nextGoal);
Scrum.nextGoal = (Scrum.nextGoal $= "Goal1") ? "Goal2" : "Goal1";
}
schedule(600, 0, "toggleGoalRadar" );
}
Code: Select all
{
Scrum.setGoal(Scrum.nextGoal);
Scrum.nextGoal = (Scrum.nextGoal $= "Goal") ? "Goal2" : "Goal";
if (isObject(Scrum)) schedule(600, 0, "toggleGoalRadar" );
}
My scripting blows, were in double awesome should I place a delay or a schedule for the flag respawn? (or is it not there)
If I wanted to mod a map in a similar fashion how would I seperate the player and scrum spawns? I assume to just use the green/blue spawnspheres. Then run around and place rocks and change them to spawnspheres?
Code: Select all
new SimGroup(DoubleScrumDropPoints) {
new SpawnSphere() {
position = "141.83 26.859 116.193";
rotation = "0.180507 0.715375 -0.675023 26.9905";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "100";
};
new SpawnSphere() {
position = "132.978 63.7765 118.015";
rotation = "-0.239806 -0.217466 -0.946151 18.6801";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "100";
};
new SpawnSphere() {Were all rocks that you changed to spawnspheres under the new SimGroup(DoubleScrumDropPoints) heading. Is there a way to get the doublescrumdroppoints added into the modwizard?
- Warfare
- Moderator

- Posts: 741
- Joined: Thu Dec 28, 2006 2:21 pm
- Location: Austin, Texas
Here are the mission requirements:
Goal positions are stored in the DoubleScrumDropPoints sim group as spawnspheres
The scrum spawn point is a spawnsphere called DoubleScrumSpawnPoint at the very end of the mission in the sample NOT IN A SIM GROUP
The player spawns are the same as they always are
There you go...
I guess I could add a goal and scrum spawn function into MW for this gametype...
I was thinking about re-doing MW so it can be open to "plug-ins" for creating different gametypes or so, just so I dont have to edit the entire source over and over for each new addition... just a thought...
I got my video card and motherboard all set here! so... weee!
Edit: btw yes, that little bit of code I left out for testing purposes... that is a worthy bit of code you wrote :P I shall include it in the download tomorrow... it's late here
The delay for the scrum respawn is not there, yet...
Goal positions are stored in the DoubleScrumDropPoints sim group as spawnspheres
The scrum spawn point is a spawnsphere called DoubleScrumSpawnPoint at the very end of the mission in the sample NOT IN A SIM GROUP
The player spawns are the same as they always are
There you go...
I guess I could add a goal and scrum spawn function into MW for this gametype...
I was thinking about re-doing MW so it can be open to "plug-ins" for creating different gametypes or so, just so I dont have to edit the entire source over and over for each new addition... just a thought...
I got my video card and motherboard all set here! so... weee!
Edit: btw yes, that little bit of code I left out for testing purposes... that is a worthy bit of code you wrote :P I shall include it in the download tomorrow... it's late here
The delay for the scrum respawn is not there, yet...
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MonicaTTmed
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Repent©ºâ²
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^^^ War I think thats a great idea. 
Last edited by Repent©ºâ² on Wed Jan 24, 2007 11:18 am, edited 1 time in total.
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