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PsychoScrum League Season 16: Season Mode
Moderators: Admin, Moderator, League Moderators
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stinkfingers
- Need Major Repair

- Posts: 1525
- Joined: Fri Jan 26, 2007 11:27 pm
Re: PsychoScrum League Season 16: Season Mode
^ uh, yeah. way to go RX. you forgot: we won one and tied the other. that gives us...some points, yeah? you still have us at "0." should be "3." what's your PhD in, again?
"nice scooter..." Fishtank, 2008
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Rogue
- Need Major Repair

- Posts: 1481
- Joined: Thu Dec 28, 2006 11:30 am
- Location: VA
Re: PsychoScrum League Season 16: Season Mode
^ Empty your cache and refresh numbnuts.
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Reagent X
- Need Major Repair

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- Location: Bay Area, CA
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stinkfingers
- Need Major Repair

- Posts: 1525
- Joined: Fri Jan 26, 2007 11:27 pm
Re: PsychoScrum League Season 16: Season Mode
hehe. i just fired up the comp, hit firefox and so on. not my fault if this site sucks nuts. refresh this.
oh, i c. it was my browser. my bad, carry on.
oh, i c. it was my browser. my bad, carry on.
"nice scooter..." Fishtank, 2008
- Napalm
- Site Admin

- Posts: 868
- Joined: Thu Dec 28, 2006 10:27 am
Re: PsychoScrum League Season 16: Season Mode
Is there a way in Keynote to distinguish the chart colors any better? Those pastel colors are tooo close to each other....

You smell that?
Do you smell that?
Napalm, son.
Nothing else in the world smells like that.
I love the smell of Napalm in the morning!
Stink-"Have another orange julius, jr."
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Jay
- Veteran Member

- Posts: 303
- Joined: Wed Dec 27, 2006 10:38 am
- Location: UK, Wales
Re: PsychoScrum League Season 16: Season Mode
I'm glad it's not just me then, I too have been having problems trying to distinguish between the pastel colours. Perhaps red & purple?
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Reagent X
- Need Major Repair

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- Joined: Wed Dec 27, 2006 12:44 pm
- Location: Bay Area, CA
- Napalm
- Site Admin

- Posts: 868
- Joined: Thu Dec 28, 2006 10:27 am
Re: PsychoScrum League Season 16: Season Mode
Of course Rx, I have to look at this stuff while I'm at work on this crap.py PC stuff. If I were home on my Mac it would be crystal clear.
On the diving issue, you have to keep in mind "ball control" can, and may be seen by the team needing the points more as stalling. There is a distict difference, if the person never advances towards the goal, they are stalling. I have seen people go the opposite direction, regroup or hit a launch pad and be back at the goal for the point. So it all depends on how it's done.
If you're anywhere near the edge, I'm bit.ch-slapping you off of it. Scrum or not. It's much like pushing the heavies around in battlemode. Not necessarilly correct or proper, but fun none-the-less.

On the diving issue, you have to keep in mind "ball control" can, and may be seen by the team needing the points more as stalling. There is a distict difference, if the person never advances towards the goal, they are stalling. I have seen people go the opposite direction, regroup or hit a launch pad and be back at the goal for the point. So it all depends on how it's done.
If you're anywhere near the edge, I'm bit.ch-slapping you off of it. Scrum or not. It's much like pushing the heavies around in battlemode. Not necessarilly correct or proper, but fun none-the-less.


You smell that?
Do you smell that?
Napalm, son.
Nothing else in the world smells like that.
I love the smell of Napalm in the morning!
Stink-"Have another orange julius, jr."
- The Professor
- A Few Broken Fenders

- Posts: 170
- Joined: Thu Dec 28, 2006 10:43 am
Re: PsychoScrum League Season 16: Season Mode
Here is an idea I tossed at Phobrik a month or so ago when a group of us were Skypin - can we create a script that would give scrum possession to the opposing team, in the event an opponent goes "out of bounds?" This would be falling off the map in TT land. Phobrik seemed to think it would not be that difficult.
For example - Lonewolf's team is green. The green team falls off the map, unintentional or otherwise. Blind Cide's team (blue) is then awarded scrum possession, to the blue player furthest/closest to the goal.
Naturally, some analysis would have to be done to determine which player on the opposing team should generally get possession if this happens, but it would definitely add a new aspect to the game. It would also strongly discourage trips off the map, unintentional or otherwise.
Rather than complain about a perceived problem, I have offered a potential solution. What a novel concept.
I would also add this should be considered for the next PSL, if and when it occurs. We should not change horses in the middle of the stream.
For example - Lonewolf's team is green. The green team falls off the map, unintentional or otherwise. Blind Cide's team (blue) is then awarded scrum possession, to the blue player furthest/closest to the goal.
Naturally, some analysis would have to be done to determine which player on the opposing team should generally get possession if this happens, but it would definitely add a new aspect to the game. It would also strongly discourage trips off the map, unintentional or otherwise.
Rather than complain about a perceived problem, I have offered a potential solution. What a novel concept.
I would also add this should be considered for the next PSL, if and when it occurs. We should not change horses in the middle of the stream.
"...arson might elicit a stronger response..." - The Professor
"Good game, man." - Smacky
"That's how we roll." - stinkfingers
"...and that's when the C.H.U.Ds came in." - Homer Simpson
"Good game, man." - Smacky
"That's how we roll." - stinkfingers
"...and that's when the C.H.U.Ds came in." - Homer Simpson
- fishtank
- Need Major Repair

- Posts: 1253
- Joined: Thu Dec 28, 2006 11:39 pm
- Location: NY
Re: PsychoScrum League Season 16: Season Mode
Rather than trying to write and debug a new script, how about making active a PSL government? If there's a gripe, the captain of the team with the gripe would post a formal complaint, then the rest of the captains would vote on the gripe's legitimacy after hearing the accused offender's explanation. With there really only being two rules to break (stalling, diving), the penalties for being found guilty could be pre-set, like loss of point or whatever.
Another even simpler solution would be to remove the rules (like Amsterdam).
EDIT: My first plan kinda follows PSL's current rules, just focuses more on specific rule breaking.
Another even simpler solution would be to remove the rules (like Amsterdam).
EDIT: My first plan kinda follows PSL's current rules, just focuses more on specific rule breaking.
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