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Can you make objects using TGE Demo?
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Can you make objects using TGE Demo?
I was wondering if it is possable to make objects using TGE Demo and if it is possable how do you do it?
- Dazzle
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Re: Can you make objects using TGE Demo?
The answer is no, you cannot use TGE to make .dts objects
if you want to make objects you need to use a 3D modeling program, something like milkshape, blender, 3D Max, etc
if you want to make objects you need to use a 3D modeling program, something like milkshape, blender, 3D Max, etc
Re: Can you make objects using TGE Demo?
well u can make tanks with torgue and it is free it is wat i am using that is how i am making tanks. but u will also need blender so u can export it to a dts file. i will make instructions soon on how to do it. with pics
- Dazzle
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Re: Can you make objects using TGE Demo?
^ Stiff, No you cannot make shapes with Torque (TGE), please dont give out wrong information.
You used Torque Constructor to make that tank shape not Torque (TGE), in the same way there is Torque Show Tool Pro, Torque Game Builder, Torque X Builder etc etc - you see a commonality here?
The only problem with constructor is that I am 99% sure you cant export your shape as a dts. If thats the case its not worth using. You might be able to export as .lwo and then import .lwo into milkshape, blender or 3D Max and then export as .dts but constructor to .dts is not happening
You used Torque Constructor to make that tank shape not Torque (TGE), in the same way there is Torque Show Tool Pro, Torque Game Builder, Torque X Builder etc etc - you see a commonality here?
The only problem with constructor is that I am 99% sure you cant export your shape as a dts. If thats the case its not worth using. You might be able to export as .lwo and then import .lwo into milkshape, blender or 3D Max and then export as .dts but constructor to .dts is not happening
- PGG
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Re: Can you make objects using TGE Demo?
Torque Constructor is used to make buildings for games. Sadly, TT does not support this functionality. I would suggest looking into Milkshape to make the tanks. It's relatively user friendly, and cheap to boot.
@Dazzle: .low or .lwo? One is a file I don't know of, the other is a lightwave object. Did an update come by allowed exporting to lightwave? Or am I blind and just didn't see it at all.
@Dazzle: .low or .lwo? One is a file I don't know of, the other is a lightwave object. Did an update come by allowed exporting to lightwave? Or am I blind and just didn't see it at all.
Pardon my rudeness, I cannot abide useless people.
- Dazzle
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Re: Can you make objects using TGE Demo?
^ ops typo... should be .lwo (lightwave) I am at work right now but I did check last night and I am sure on my version of constructor there is an export as .lwo option.
Re: Can you make objects using TGE Demo?
dazz said wat i ment to say lol i would suggest constructer cause it is easy to make shapes with. i mean sure u gotta export it to blender milk inc. then to as a .dts but it is simple to use
- Dazzle
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- Posts: 1320
- Joined: Fri Dec 29, 2006 6:59 am
- Location: London, England
Re: Can you make objects using TGE Demo?
Yes constructor has an export to .low option
filemenu/export low

filemenu/export low

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