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Volcano Rock smoke

Modding questions, answers, help.....

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*Sheena*
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Volcano Rock smoke

Post by *Sheena* »

can someone tell me where the smoke for the volcano rocks is found and if it is taken out will it affect the tank smoke?
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Scyth
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Re: Volcano Rock smoke

Post by Scyth »

If you take the image away from the game, your tank will not smoke. Which is quite annoying because many of us look at how much they smoke to see how much health they still got.
Talk sense to a fool and he calls you foolish
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*Sheena*
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Re: Volcano Rock smoke

Post by *Sheena* »

^ Thanks but that really does not answer my Question I need to know if I can take out the smoke for the Volcano Rock without affecting tank smoke can it be script at the end of the mission?
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Napalm
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Re: Volcano Rock smoke

Post by Napalm »

Sheena, are you using the emitters to make the smoke? Or are you using on of the stock maps?

I don't believe you can remove the smoke from the frantic rocks. However, if you're using emitters you might be able to comment them out of the special.cs
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*Sheena*
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Re: Volcano Rock smoke

Post by *Sheena* »

yes i'm using emmitters... instead of the Volcano rocks I'm using the Vulture dts shape but they look stupid with the smoke.....So you think I can take it out and not affect the tanks and if so how?
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Napalm
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Re: Volcano Rock smoke

Post by Napalm »

Post the contents of your special cs and the lines in your mission file that calls the special cs function.

I might be able to pick out the lines.
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Napalm, son.
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I love the smell of Napalm in the morning!


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Dazzle
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Re: Volcano Rock smoke

Post by Dazzle »

In the special.cs find this

Code: Select all

datablock ProjectileData(VolcanoRock)
{
   velocity = 63;             // meters per second
   inheritVelocity = 0.0;     // how much of shooters velocity to inherit
   numBounce = 5;             // usually 0
   bounceFactor = 0.3;
   splashArea = 5.0;          // usually 0
   count = 1;                 // how many shots per clip?
   saveOldCartridge = true;   // chuck old cartridge or keep it around
   canSave = true;            // can this cartridge be saved if another comes along?
   reloadTime = 250;          // in milliseconds
   burstDelay = 1000;         // milliseconds until next burst if button held down
   burstCount = 1;            // number of projectiles to fire per burst
   synchTime = 1000;          // synch over this many milliseconds
   synchBefore = 500;         // synch if not older than this in milliseconds
   damage = 3;                // usually 1
   gravityScale = 0.75;        //
   sizeScale = 1.0;           // scale of projectile (meters for bitmaps)
   maxRotation = 25.0;         // this many radians per sec at max X-Y velocity
   resource = "~/data/shapes/common/volcanorock01.dts";             // shape or bitmap
   tankExplosion = "RockExplosion";   // datablock for explosion
   ownTankExplosion = "RockExplosion";   // datablock for explosion
   bounceExplosion = "RockBump"; // datablock for explosion
   otherExplosion = "RockExplosion";  // datablock for explosion
   reticle = "OtherReticle";
   emitter = "RocksmokeEmitter";
};
At the bottom of the Special.cs

Code: Select all

emitter = "RocksmokeEmitter";
Just disable the emitter with a //

like this

Code: Select all

// emitter = "RocksmokeEmitter";
if you want the emitter back just remove the //

**** Remember to delete the special.cs.dso for the changes to take effect ****
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*Sheena*
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Re: Volcano Rock smoke

Post by *Sheena* »

ahhh thankyou Daz I sent you e-mail.....Thanks Nap
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Napalm
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Re: Volcano Rock smoke

Post by Napalm »

^^ B.astard, That's like me taking the scrum all the way across the map and you ripping me off for the goal.

SOB, I'm coming to England and kicking you're British dumper! :argue:

Sheena still likes me best though!
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You smell that?
Do you smell that?
Napalm, son.
Nothing else in the world smells like that.
I love the smell of Napalm in the morning!


Stink-"Have another orange julius, jr."
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*Sheena*
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Re: Volcano Rock smoke

Post by *Sheena* »

^ U betcha.... now what I need ( such a needy person these days) is the function to drop the flag in a certain spot anyone one know where it is? I have looked and pulled my hair out also is there a function to make all players on same team? other than red
I know they use it for impossible odds

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