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Volcano Rock smoke
Moderators: Warfare, Moderator, Admin
- *Sheena*
- Veteran Member
- Posts: 797
- Joined: Thu Dec 28, 2006 7:15 pm
- Location: Florida
Volcano Rock smoke
can someone tell me where the smoke for the volcano rocks is found and if it is taken out will it affect the tank smoke?
- Scyth
- Veteran Member
- Posts: 884
- Joined: Thu Dec 28, 2006 4:53 am
- Location: Belgium
Re: Volcano Rock smoke
If you take the image away from the game, your tank will not smoke. Which is quite annoying because many of us look at how much they smoke to see how much health they still got.
Talk sense to a fool and he calls you foolish
- *Sheena*
- Veteran Member
- Posts: 797
- Joined: Thu Dec 28, 2006 7:15 pm
- Location: Florida
Re: Volcano Rock smoke
^ Thanks but that really does not answer my Question I need to know if I can take out the smoke for the Volcano Rock without affecting tank smoke can it be script at the end of the mission?
- Napalm
- Site Admin
- Posts: 867
- Joined: Thu Dec 28, 2006 10:27 am
Re: Volcano Rock smoke
Sheena, are you using the emitters to make the smoke? Or are you using on of the stock maps?
I don't believe you can remove the smoke from the frantic rocks. However, if you're using emitters you might be able to comment them out of the special.cs
I don't believe you can remove the smoke from the frantic rocks. However, if you're using emitters you might be able to comment them out of the special.cs

You smell that?
Do you smell that?
Napalm, son.
Nothing else in the world smells like that.
I love the smell of Napalm in the morning!
Stink-"Have another orange julius, jr."
- *Sheena*
- Veteran Member
- Posts: 797
- Joined: Thu Dec 28, 2006 7:15 pm
- Location: Florida
Re: Volcano Rock smoke
yes i'm using emmitters... instead of the Volcano rocks I'm using the Vulture dts shape but they look stupid with the smoke.....So you think I can take it out and not affect the tanks and if so how?
- Napalm
- Site Admin
- Posts: 867
- Joined: Thu Dec 28, 2006 10:27 am
Re: Volcano Rock smoke
Post the contents of your special cs and the lines in your mission file that calls the special cs function.
I might be able to pick out the lines.
I might be able to pick out the lines.

You smell that?
Do you smell that?
Napalm, son.
Nothing else in the world smells like that.
I love the smell of Napalm in the morning!
Stink-"Have another orange julius, jr."
- Dazzle
- Evil Site Admin
- Posts: 1320
- Joined: Fri Dec 29, 2006 6:59 am
- Location: London, England
Re: Volcano Rock smoke
In the special.cs find this
At the bottom of the Special.cs
Just disable the emitter with a //
like this
if you want the emitter back just remove the //
**** Remember to delete the special.cs.dso for the changes to take effect ****
Code: Select all
datablock ProjectileData(VolcanoRock)
{
velocity = 63; // meters per second
inheritVelocity = 0.0; // how much of shooters velocity to inherit
numBounce = 5; // usually 0
bounceFactor = 0.3;
splashArea = 5.0; // usually 0
count = 1; // how many shots per clip?
saveOldCartridge = true; // chuck old cartridge or keep it around
canSave = true; // can this cartridge be saved if another comes along?
reloadTime = 250; // in milliseconds
burstDelay = 1000; // milliseconds until next burst if button held down
burstCount = 1; // number of projectiles to fire per burst
synchTime = 1000; // synch over this many milliseconds
synchBefore = 500; // synch if not older than this in milliseconds
damage = 3; // usually 1
gravityScale = 0.75; //
sizeScale = 1.0; // scale of projectile (meters for bitmaps)
maxRotation = 25.0; // this many radians per sec at max X-Y velocity
resource = "~/data/shapes/common/volcanorock01.dts"; // shape or bitmap
tankExplosion = "RockExplosion"; // datablock for explosion
ownTankExplosion = "RockExplosion"; // datablock for explosion
bounceExplosion = "RockBump"; // datablock for explosion
otherExplosion = "RockExplosion"; // datablock for explosion
reticle = "OtherReticle";
emitter = "RocksmokeEmitter";
};
Code: Select all
emitter = "RocksmokeEmitter";
like this
Code: Select all
// emitter = "RocksmokeEmitter";
**** Remember to delete the special.cs.dso for the changes to take effect ****
- *Sheena*
- Veteran Member
- Posts: 797
- Joined: Thu Dec 28, 2006 7:15 pm
- Location: Florida
Re: Volcano Rock smoke
ahhh thankyou Daz I sent you e-mail.....Thanks Nap
- Napalm
- Site Admin
- Posts: 867
- Joined: Thu Dec 28, 2006 10:27 am
Re: Volcano Rock smoke
^^ B.astard, That's like me taking the scrum all the way across the map and you ripping me off for the goal.
SOB, I'm coming to England and kicking you're British dumper!
Sheena still likes me best though!
SOB, I'm coming to England and kicking you're British dumper!

Sheena still likes me best though!

You smell that?
Do you smell that?
Napalm, son.
Nothing else in the world smells like that.
I love the smell of Napalm in the morning!
Stink-"Have another orange julius, jr."
- *Sheena*
- Veteran Member
- Posts: 797
- Joined: Thu Dec 28, 2006 7:15 pm
- Location: Florida
Re: Volcano Rock smoke
^ U betcha.... now what I need ( such a needy person these days) is the function to drop the flag in a certain spot anyone one know where it is? I have looked and pulled my hair out also is there a function to make all players on same team? other than red
I know they use it for impossible odds
I know they use it for impossible odds
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