DAZZLE'S UPGRADE PACK

If you haven't already done so, upgrade your game by downloading Dazzle's all-in-one upgrade pack. It comes with everything you need for today's servers. Does your blue bar freeze when joining servers? Do you lag in games? Do you get an annoying siren in Phobik's Servers? This is what you need. CLICK HERE TO DOWNLOAD.

PsychoScrum League Season 14: Season Mode

Create or join leagues here! (TBML, PSL, etc)

Moderators: Admin, Moderator, League Moderators

Rogue
Need Major Repair
Need Major Repair
Posts: 1481
Joined: Thu Dec 28, 2006 11:30 am
Location: VA

Re: PsychoScrum League Season 14: Season Mode

Post by Rogue »

Double Mayo tonight.

i thought the map played pretty well for seeming so large. Usually the large maps lead to low scroring and this one did not. We had a pretty decent gun advantage I thought tonight. However, George and Meat had some great goals for the Greeks in a losing effort.


GGs.
User avatar
Baba
Need Major Repair
Need Major Repair
Posts: 1230
Joined: Thu Dec 28, 2006 12:05 am
Location: Oakland, California

Re: PsychoScrum League Season 14: Season Mode

Post by Baba »

da Lords need a transfusion.
Scythz you in?
Confirm here and contact the captain.
There is no reason for a shut out in PSL, that is not a badge of honor, its a disgrace.
The Lords have good players , they just need some more/different skills added to the mix.
loosing Snow and , whats his name...uh.. just a minute, rhymes with Uh Oh ... oh right bolo.
Right, loosing Snow and bolo would be a tough shot for any team to take.
get some
Need Major Repair
Need Major Repair
Posts: 1521
Joined: Thu Dec 28, 2006 1:02 am
Location: delaware

Re: PsychoScrum League Season 14: Season Mode

Post by get some »

agreed Baba. i would support and highly encourage the addition of Scyth to the Lords.
Dont Go Ninja'in Nobody Don't Need Ninja'in
User avatar
Rooster
Site Admin
Site Admin
Posts: 449
Joined: Thu Dec 28, 2006 7:16 am
Location: Long Guyland

Re: PsychoScrum League Season 14: Season Mode

Post by Rooster »

Well! This is my first post in ages.....

They say you can please allapeeps allatime
and I am fine with dissenting opinions :)

I will offer some reasoning here
The maps for PSL are of a specific size requirement.
So one map is much the same size as another...

What I do see as mitigating factors on any map are:
1. Number of elevation changes (can effect driving time)
2. Know your map on game night (practice?)
3. Every map requires a unique strategy
4. And sometimes no matter what the creative effort,
some maps just don't have "flow"

And yes, 6 months ago my love of fast furious games led to the
creation of the Mighty Small Map series - which was dismissed by league vets
as fodder. No matter. They were not made for leagues and as such I had
free license to experiment.
Ya win some - ya lose some.

Hope you all are enjoying the season
May you have many more!
This be da roo.........................................................signing off
Reagent X
Need Major Repair
Need Major Repair
Posts: 1479
Joined: Wed Dec 27, 2006 12:44 pm
Location: Bay Area, CA

Re: PsychoScrum League Season 14: Season Mode

Post by Reagent X »

Charts updated!! (for you tards - click refresh!)
-Rx
Image
User avatar
Baba
Need Major Repair
Need Major Repair
Posts: 1230
Joined: Thu Dec 28, 2006 12:05 am
Location: Oakland, California

Re: PsychoScrum League Season 14: Season Mode

Post by Baba »

who slipped some Viagra in the the mayo?
Ge0rge
Veteran Light
Veteran Light
Posts: 43
Joined: Wed Dec 27, 2006 9:20 pm
Location: DeKalb, IL

Re: PsychoScrum League Season 14: Season Mode

Post by Ge0rge »

I heard that Viagra is just expired sheep feed.

You getting stock, Baba? ;-)
get some
Need Major Repair
Need Major Repair
Posts: 1521
Joined: Thu Dec 28, 2006 1:02 am
Location: delaware

Re: PsychoScrum League Season 14: Season Mode

Post by get some »

*crickets*
Dont Go Ninja'in Nobody Don't Need Ninja'in
User avatar
General Vig-VT-
Veteran Light
Veteran Light
Posts: 351
Joined: Wed Dec 27, 2006 11:53 pm
Location: NJ - Home of the Statue of Liberty

Re: PsychoScrum League Season 14: Season Mode

Post by General Vig-VT- »

Yay! We get to play with a clinic fill of oily salad dressing! Yay high fat deliciousness!!

-Vig
EYE TEST

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;:;;;;

PM me if you find it. Which number semi colon is it?
stinkfingers
Need Major Repair
Need Major Repair
Posts: 1525
Joined: Fri Jan 26, 2007 11:27 pm

Re: PsychoScrum League Season 14: Season Mode

Post by stinkfingers »

viagra mayo! it's a great idea. ol folks do likes there tater salads.

Roo! no one can thank you enough for your contributions. the last map was a great 4v4 TS map. like GS said, its served well in pick up TS games. personally, i dislike the rather small maps cause spawns seem to mean more, and passing figures in less.

p'haps in the interest of complete fairness, teams really should switch colors fer second game. i have been told, and i have observed, that maps have a general blue spawn area and a green. sometimes it seems to favor one team over another in terms of spawns near goals. i do feel that i spawned near goal frequently last time...but then again, i spawned an awful lot. seems those guys need to learn how to smoke em, w/o croaking em. far be it from me to bring that up in the game though.
Image
"nice scooter..." Fishtank, 2008

Who is online

Users browsing this forum: ClaudeBot [Bot] and 1 guest