Double Mayo tonight.
i thought the map played pretty well for seeming so large. Usually the large maps lead to low scroring and this one did not. We had a pretty decent gun advantage I thought tonight. However, George and Meat had some great goals for the Greeks in a losing effort.
GGs.
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PsychoScrum League Season 14: Season Mode
Moderators: Admin, Moderator, League Moderators
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Rogue
- Need Major Repair

- Posts: 1481
- Joined: Thu Dec 28, 2006 11:30 am
- Location: VA
- Baba
- Need Major Repair

- Posts: 1230
- Joined: Thu Dec 28, 2006 12:05 am
- Location: Oakland, California
Re: PsychoScrum League Season 14: Season Mode
da Lords need a transfusion.
Scythz you in?
Confirm here and contact the captain.
There is no reason for a shut out in PSL, that is not a badge of honor, its a disgrace.
The Lords have good players , they just need some more/different skills added to the mix.
loosing Snow and , whats his name...uh.. just a minute, rhymes with Uh Oh ... oh right bolo.
Right, loosing Snow and bolo would be a tough shot for any team to take.
Scythz you in?
Confirm here and contact the captain.
There is no reason for a shut out in PSL, that is not a badge of honor, its a disgrace.
The Lords have good players , they just need some more/different skills added to the mix.
loosing Snow and , whats his name...uh.. just a minute, rhymes with Uh Oh ... oh right bolo.
Right, loosing Snow and bolo would be a tough shot for any team to take.
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get some
- Need Major Repair

- Posts: 1521
- Joined: Thu Dec 28, 2006 1:02 am
- Location: delaware
Re: PsychoScrum League Season 14: Season Mode
agreed Baba. i would support and highly encourage the addition of Scyth to the Lords.
Dont Go Ninja'in Nobody Don't Need Ninja'in
- Rooster
- Site Admin

- Posts: 449
- Joined: Thu Dec 28, 2006 7:16 am
- Location: Long Guyland
Re: PsychoScrum League Season 14: Season Mode
Well! This is my first post in ages.....
They say you can please allapeeps allatime
and I am fine with dissenting opinions
I will offer some reasoning here
The maps for PSL are of a specific size requirement.
So one map is much the same size as another...
What I do see as mitigating factors on any map are:
1. Number of elevation changes (can effect driving time)
2. Know your map on game night (practice?)
3. Every map requires a unique strategy
4. And sometimes no matter what the creative effort,
some maps just don't have "flow"
And yes, 6 months ago my love of fast furious games led to the
creation of the Mighty Small Map series - which was dismissed by league vets
as fodder. No matter. They were not made for leagues and as such I had
free license to experiment.
Ya win some - ya lose some.
Hope you all are enjoying the season
May you have many more!
This be da roo.........................................................signing off
They say you can please allapeeps allatime
and I am fine with dissenting opinions
I will offer some reasoning here
The maps for PSL are of a specific size requirement.
So one map is much the same size as another...
What I do see as mitigating factors on any map are:
1. Number of elevation changes (can effect driving time)
2. Know your map on game night (practice?)
3. Every map requires a unique strategy
4. And sometimes no matter what the creative effort,
some maps just don't have "flow"
And yes, 6 months ago my love of fast furious games led to the
creation of the Mighty Small Map series - which was dismissed by league vets
as fodder. No matter. They were not made for leagues and as such I had
free license to experiment.
Ya win some - ya lose some.
Hope you all are enjoying the season
May you have many more!
This be da roo.........................................................signing off
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Reagent X
- Need Major Repair

- Posts: 1479
- Joined: Wed Dec 27, 2006 12:44 pm
- Location: Bay Area, CA
- Baba
- Need Major Repair

- Posts: 1230
- Joined: Thu Dec 28, 2006 12:05 am
- Location: Oakland, California
Re: PsychoScrum League Season 14: Season Mode
who slipped some Viagra in the the mayo?
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Ge0rge
- Veteran Light

- Posts: 43
- Joined: Wed Dec 27, 2006 9:20 pm
- Location: DeKalb, IL
Re: PsychoScrum League Season 14: Season Mode
I heard that Viagra is just expired sheep feed.
You getting stock, Baba?
You getting stock, Baba?
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get some
- Need Major Repair

- Posts: 1521
- Joined: Thu Dec 28, 2006 1:02 am
- Location: delaware
Re: PsychoScrum League Season 14: Season Mode
*crickets*
Dont Go Ninja'in Nobody Don't Need Ninja'in
- General Vig-VT-
- Veteran Light

- Posts: 351
- Joined: Wed Dec 27, 2006 11:53 pm
- Location: NJ - Home of the Statue of Liberty
Re: PsychoScrum League Season 14: Season Mode
Yay! We get to play with a clinic fill of oily salad dressing! Yay high fat deliciousness!!
-Vig
-Vig
EYE TEST
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;:;;;;
PM me if you find it. Which number semi colon is it?
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PM me if you find it. Which number semi colon is it?
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stinkfingers
- Need Major Repair

- Posts: 1525
- Joined: Fri Jan 26, 2007 11:27 pm
Re: PsychoScrum League Season 14: Season Mode
viagra mayo! it's a great idea. ol folks do likes there tater salads.
Roo! no one can thank you enough for your contributions. the last map was a great 4v4 TS map. like GS said, its served well in pick up TS games. personally, i dislike the rather small maps cause spawns seem to mean more, and passing figures in less.
p'haps in the interest of complete fairness, teams really should switch colors fer second game. i have been told, and i have observed, that maps have a general blue spawn area and a green. sometimes it seems to favor one team over another in terms of spawns near goals. i do feel that i spawned near goal frequently last time...but then again, i spawned an awful lot. seems those guys need to learn how to smoke em, w/o croaking em. far be it from me to bring that up in the game though.
Roo! no one can thank you enough for your contributions. the last map was a great 4v4 TS map. like GS said, its served well in pick up TS games. personally, i dislike the rather small maps cause spawns seem to mean more, and passing figures in less.
p'haps in the interest of complete fairness, teams really should switch colors fer second game. i have been told, and i have observed, that maps have a general blue spawn area and a green. sometimes it seems to favor one team over another in terms of spawns near goals. i do feel that i spawned near goal frequently last time...but then again, i spawned an awful lot. seems those guys need to learn how to smoke em, w/o croaking em. far be it from me to bring that up in the game though.
"nice scooter..." Fishtank, 2008
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