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New Old School scrum server

Discuss anything.

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cpt Rik
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Post by cpt Rik »

Nice job MK. Makes for slightly more interesting game, although the area effect needs a boost.. sort of a tickle effect at the moment.

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Yuk lBotl

Post by Yuk lBotl »

i think people would just camp more if you took away the shooting. if the scrumball carrier is a greater distance from the goal than the other tanks ..you can bet most of them will just wait for the carrier to come near the goal to score before attacking him. that's how you get all the traffic around the goal. then it just becomes a matter of who gets lucky enough to get pushed into the goal by another tank and score. no skill in that. how about instead of eliminating shooting completely..you just make it so that we can only shoot those bouncy purple ballz. that way you're dodging skills would really be put to the test..hehehe.
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MkIV
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Post by MkIV »

^^ Rik

Thanks. Thing is, I just don't enjoy a rain of boomies killing everyone who's scrumming around the goal!

^ Yuk

You may be right. I've never felt shooting hurt campers, tho. Instead, it weakens the runner as he nears the goal so he can't artfully dodge lame campers.

BUT I'm wondering if it'd be better to serve indy scrum instead of team. I've been in some games at MI Banlist recently where scoring (or even getting toward the goal) was impossible due to expert mass shooting. And TS doesn't really "suffer" from a lack of runs; you need to have a passing game in TS to be decent, right?

Whaddya think? Indy Old School?

Mark

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