OK that was flippin fun as hell. Maybe it was the people playing, but it was fun!
Possible to add a /nuke after every score. I noticed that if one team killed itself right away after a score they would spawn near the scrum (center) and if there goal was on other side they could go unhindered. This way every one starts at the center. WOOT!
Love to see someone make a few more maps for this. You know someone that has made like 100's of maps?
Yes, linux has the -dsleep function. So far has yet to go over 20% of cpu usage.
Gota get the word out about the scrum.dts folders.
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jangles
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NUTS!
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Not sure if I have everything right but this some output from console:
I think that was with no one in the server.
Code: Select all
game/gametypes/doublescrum.cs (35): Unable to find object: 'Scrum' attempting to call function 'setGoal'
game/gametypes/doublescrum.cs (35): Unable to find object: 'Scrum' attempting to call function 'setGoal'
game/gametypes/doublescrum.cs (35): Unable to find object: 'Scrum' attempting to call function 'setGoal'
game/gametypes/doublescrum.cs (35): Unable to find object: 'Scrum' attempting to call function 'setGoal'
game/gametypes/doublescrum.cs (35): Unable to find object: 'Scrum' attempting to call function 'setGoal'
game/gametypes/doublescrum.cs (35): Unable to find object: 'Scrum' attempting to call function 'setGoal'
game/gametypes/doublescrum.cs (35): Unable to find object: 'Scrum' attempting to call function 'setGoal'
game/gametypes/doublescrum.cs (35): Unable to find object: 'Scrum' attempting to call function 'setGoal'
game/gametypes/doublescrum.cs (35): Unable to find object: 'Scrum' attempting to call function 'setGoal'
% Segmentation fault
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