Thanks guys!(If anyone needs the .Ter file to test it , ill post it here.
heres my .mis file
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
canSaveDynamicFields = "1";
new ScriptObject(MissionInfo) {
author = "Tes&m";
name = "CastleWar";
};
new MissionArea(MissionArea) {
canSaveDynamicFields = "1";
Area = "-1072 -1096 2144 2192";
flightCeiling = "300";
flightCeilingRange = "20";
floor = "159";
};
new Sky(Sky) {
canSaveDynamicFields = "1";
position = "312 88 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "./data/skies/sky1_0001.png";
cloudHeightPer[0] = "7";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.002";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.003";
visibleDistance = "1600";
fogDistance = "1000";
fogColor = "0.05 0.1 0.4 0";
fogStorm1 = "0";
fogStorm2 = "1";
fogStorm3 = "0";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "1 1 160";
fogVolumeColor1 = "1 1 1 1";
fogVolumeColor2 = "1 1 1 1";
fogVolumeColor3 = "1 1 1 1";
windVelocity = "1 1 0";
windEffectPrecipitation = "0";
SkySolidColor = "0.64 0.148 0.215 0";
useSkyTextures = "1";
renderBottomTexture = "1";
noRenderBans = "0";
locked = "true";
};
new Sun() {
canSaveDynamicFields = "1";
azimuth = "0";
elevation = "35";
color = "1 1 0.7 1";
ambient = "0.6 0.6 0.6 1";
scale = "1 1 1";
position = "0 0 0";
direction = "0.635001 0.635001 -0.439941";
rotation = "1 0 0 0";
locked = "true";
};
new SimGroup(PlayerDropPoints) {
canSaveDynamicFields = "1";
new SimGroup(GreenPlayerDropPoints) {
canSaveDynamicFields = "1";
};
new SimGroup(BluePlayerDropPoints) {
canSaveDynamicFields = "1";
};
};
new TerrainBlock(terrain) {
canSaveDynamicFields = "1";
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "./data/terrains/FRock02";
terrainFile = "./CastleSnipeWar.ter";
squareSize = "8";
emptySquares = "91969 354274 354530 354786 360204 360460 366306 366562 104513 366818";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
tile = "1";
position = "-1024 -1024 0";
locked = "true";
};
};
//--- OBJECT WRITE END ---
Lighttank.defualtprojectile.emitter= "FireFlameEmitter";
Mediumtank.defaultprojectile.emitter= "FireFlameEmitter";
Heavytank.defaultprojectile.emitter= "FireFlameEmitter";
BabyBoss.defaultprojectile.emitter= "FireFlameEmitter";
BossTank.defaultprojectile.emitter= "FireFlameEmitter";
Lighttank.speedyprojectile.emitter= "FireFlameEmitter";
Mediumtank.speedyprojectile.emitter= "FireFlameEmitter";
Heavytank.speedyprojectile.emitter= "FireFlameEmitter";
BabyBoss.speedyprojectile.emitter= "FireFlameEmitter";
BossTank.speedyprojectile.emitter= "FireFlameEmitter";
Lighttank.bounceprojectile.emitter= "FireFlameEmitter";
Mediumtank.bounceprojectile.emitter= "FireFlameEmitter";
Heavytank.bounceprojectile.emitter= "FireFlameEmitter";
BabyBoss.bounceprojectile.emitter= "FireFlameEmitter";
BossTank.bounceprojectile.emitter= "FireFlameEmitter";
Lighttank.areaprojectile.emitter= "FireFlameEmitter";
Mediumtank.areaprojectile.emitter= "FireFlameEmitter";
Heavytank.areaprojectile.emitter= "FireFlameEmitter";
BabyBoss.areaprojectile.emitter= "FireFlameEmitter";