On the maps, if you mod out the limits and drive off the map visible terrain there is more chopped up terrain. Is there a method to actually put visual texture to these outlaying areas?
That would be a pretty fun map to explore in an expanded feature.
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Now for a different thought
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Now for a different thought
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Re: Now for a different thought

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Re: Now for a different thought
The terrain heightmap is repeated over and over, so it's not exactly "interesting terrain".
There's no way to place textures over it without having the C++ source. The original TGE also repeats the textures along with the heightmap, but Think Tanks doesn't for performance reasons.
There's no way to place textures over it without having the C++ source. The original TGE also repeats the textures along with the heightmap, but Think Tanks doesn't for performance reasons.
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