Thanks to Phobik we have a new observing mode in TS. This obs allows your screen to follow the scrum automatically. Although he hasn't adjusted the zoom in/zoom out capabilities just yet, this obs mode is pretty cool. Below I have recorded a video of some TS action while in the new mode.
http://www.youtube.com/watch?v=6TYI2_CL8LM
Hopefully a PSLer can utilize this to record the finals games (after pho creates zoom in/zoom out options, of course!).
NOTE: After about 6 and a half minutes, I change into the free mode of observing, but then change back to the automatic.
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New Obs Mode For TS!!
- parCAT
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New Obs Mode For TS!!
meow !
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- Dazzle
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Re: New Obs Mode For TS!!
Not exactly new, Art crazy wrote this code for CTF recreation a few years ago!!
Phobic
Phobic

- LGM
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Re: New Obs Mode For TS!!
^ that was the first thing I thought when I read this...
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Re: New Obs Mode For TS!!
Art Crazy found the function (which is 1 line) - but I re-wrote it to make it the way I want.

- Dazzle
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Re: New Obs Mode For TS!!
How many way can there be to follow a flag...... 

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Re: New Obs Mode For TS!!
Hey, it's not like it's such a big secret... If anyone else is interested on having it on their server, I'll post the code I used to make the /follow command in ACAS.
Syntax is:
Go back to normal observer mode: /follow fly
Follow the flag: /follow flag DISTANCE
Follow the goal: /follow goal DISTANCE
Follow a player: /follow PLAYER_NAME DISTANCE
Syntax is:
Go back to normal observer mode: /follow fly
Follow the flag: /follow flag DISTANCE
Follow the goal: /follow goal DISTANCE
Follow a player: /follow PLAYER_NAME DISTANCE
Code: Select all
//Follow
$ACAS::CodesFolder::Function[1] = "followobs";
$ACAS::CodesFolder::Shortcut[1] = "/follow";
$ACAS::CodesFolder::Description[1] = "Follow (Observer)";
$ACAS::CodesFolder::GuiArgs[1] = "EnterTermSpace:Enter who/what you want to follow ('fly, 'flag', 'goal' or a name)@EnterTermNumbers:Enter distance to observe the target from (numbers)";
function setcam(%client, %a1, %a2, %a3) {
%client.camera.setOrbitMode($ACAS::Observer::Flag, $ACAS::Observer::Flag.getTransform(), %a1, %a2, %a3);
}
$ACAS::Observer::Flag = -1;
$ACAS::Observer::Goal = -1;
function followobs(%client,%msg) //%client = %sender
{
%firstWord = firstWord(%msg);
%restWords = restWords(%msg);
if(%firstWord $= "fly") {
%client.camera.setFlyMode();
if(!%client.Observing)
{
observer(%client,"");
}
return;
}
else if(%firstWord $= "flag") {
if(!isObject($ACAS::Observer::Flag)) {
centerprint(%client, "There is no flag to follow.");
return;
}
%obj = $ACAS::Observer::Flag;
}
else if(%firstWord $= "goal") {
if(!isObject($ACAS::Observer::Goal)) {
centerprint(%client, "There is no goal to follow.");
return;
}
%obj = $ACAS::Observer::Goal;
}
else {
%match = matchClientName(%firstWord);
%cl = firstword(%match);
%status_message = restwords(%match);
if(%cl == -1)
{
bottomprint(%cl,%status_message,4,4);
return;
}
if(!isObject(%cl.player)) {
centerprint(%cl, "That player doesn't currently have a tank");
return;
}
%obj = %cl.player;
}
%client.camera.setOrbitMode(%obj, %obj.getTransform(), %restWords/2, %restWords*2, %restWords);
if(!%client.Observing)
{
observer(%client,"");
}
}
//Package
package ObserverPackage
{
function FlagData::onAdd(%this,%obj)
{
Parent::onAdd(%this, %obj);
$ACAS::Observer::Flag = %obj;
}
function PowerupData::onAdd(%this,%obj)
{
Parent::onAdd(%this, %obj);
if(%obj.dataBlock $= "DefaultGoal") {
$ACAS::Observer::Goal = %obj;
}
}
};
ActivatePackage(ObserverPackage);
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