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datablock PowerUpData(Billboard)
{
category = "Goal"; [red]<<<<<<<<<< What should I change this to?[/red]
shape = "~/data/shapes/Pink/Serverbillboard.dts";
type = "goal"; [red]<<<<<<<<< What should I change that to?[/red]
minOff = 0;
maxOff = 0;
startOn = true;
shadow = false;
shadowAnimation = false;
};
I copyed this PU data from my Special.cs to use in my mis. Thats why I still have the goal there.
what you have done is essentially correct BUT you cannot just add an ifl file to a .dts object and make it animated.
You need to make the object from scratch using 3dmax and add the ifl animation data to the object before exporting the object to .dts. The animation information must be within the dts object, what you are doing will just not work.