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Making the volcanos shoot out the rocks

Modding questions, answers, help.....

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Shietzen McGrege
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Making the volcanos shoot out the rocks

Post by Shietzen McGrege »

Okay i have got the original default settings for the volcano but i have no idea what to do with them?
Brainfart...
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*Sheena*
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Re: Making the volcanos shoot out the rocks

Post by *Sheena* »

ummm explain a lil further.....if your asking how to make a volcano erupt with volcanic rocks with mod wiz set a volcano down and than in the mission you need to set targets for the rocks like this exp:

};
new TSStatic(Target1) { <<<<<<<<<in the () where you want a rock to hitput in Target1
position = "-23.4067 -65.15 100";
rotation = "0 0 1 2.97349";
scale = "1 1 1";
shapeName = "~/data/shapes/Fixit\'s/Targets/Skull1/Skull1.dts";
treeLighting = "0";
lightBoost = "0";

and for every object you want a rock to hit you must follow numerical order Target1
Target2 Target3 ect I think you can only do a max of 5 targets
taty MDTKL

Re: Making the volcanos shoot out the rocks

Post by taty MDTKL »

can you have the rocks target players??
Guest

Re: Making the volcanos shoot out the rocks

Post by Guest »

No you can't unless the player does not move at all because when a player moves they change their position.
taty MDTKL

Re: Making the volcanos shoot out the rocks

Post by taty MDTKL »

yeah that makes sense...
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Shietzen McGrege
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Re: Making the volcanos shoot out the rocks

Post by Shietzen McGrege »

Okay added it but now the mission wont load up the blue bat never comes possibly a fault in the way i typed it but im unsure
Brainfart...
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*Sheena*
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Re: Making the volcanos shoot out the rocks

Post by *Sheena* »

Question did you change your spec.cs file ? if not don't....go back and look to make sure you spelled right and make sure you are numerical order for targets than
just put this at the end of your mission under

//Object Write End//
//Volcano//
Volcanodb.projectile = ""; << place the path to your projectile here
Volcanodb.sound = ""; << place the sound path here
Volcanodb.shadow = true;
Volcanodb.staticShadow = true;
Volcanodb.shape = << place path to your Volcano here
Volcanodb.minAttackDelay = 16;
Volcanodb.maxAttackDelay = 13;
Volcanodb.minAttackRocks = 2;
Volcanodb.maxAttackRocks = 4;
v this must be the same as the volcano projectile
VolcanoRock.resource = ""; << place path to the Rock or whatever shape here
VolcanoRock.numbounce = 2;
VolcanoRock.bounceFactor = 0.4;
VolcanoRock.damage = 3;
VolcanoRock.splashArea = 0;
VolcanoRock.gravityscale = 0.1;
VolcanoRock.velocity = 25;
VolcanoRock.inheritVelocity = 0;
VolcanoRock.count = 20;
VolcanoRock.burstcount = 3;
VolcanoRock.burstdelay = 0;
VolcanoRock.reloadtime = 0;
VolcanoRock.synchTime = 500;
VolcanoRock.synchBefore = 500;
VolcanoRock.sizescale = 2.0;
VolcanoRock.maxRotation = 0;

You can change the values as you please but what I have here seems to be perfect for objects other than the rocks
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Shietzen McGrege
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Re: Making the volcanos shoot out the rocks

Post by Shietzen McGrege »

^ ah thanks that should sort it out
Brainfart...

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