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Making the volcanos shoot out the rocks
Moderators: Warfare, Moderator, Admin
- Shietzen McGrege
- Need Major Repair
- Posts: 733
- Joined: Sat Sep 06, 2008 11:01 am
Making the volcanos shoot out the rocks
Okay i have got the original default settings for the volcano but i have no idea what to do with them?
Brainfart...
- *Sheena*
- Veteran Member
- Posts: 797
- Joined: Thu Dec 28, 2006 7:15 pm
- Location: Florida
Re: Making the volcanos shoot out the rocks
ummm explain a lil further.....if your asking how to make a volcano erupt with volcanic rocks with mod wiz set a volcano down and than in the mission you need to set targets for the rocks like this exp:
};
new TSStatic(Target1) { <<<<<<<<<in the () where you want a rock to hitput in Target1
position = "-23.4067 -65.15 100";
rotation = "0 0 1 2.97349";
scale = "1 1 1";
shapeName = "~/data/shapes/Fixit\'s/Targets/Skull1/Skull1.dts";
treeLighting = "0";
lightBoost = "0";
and for every object you want a rock to hit you must follow numerical order Target1
Target2 Target3 ect I think you can only do a max of 5 targets
};
new TSStatic(Target1) { <<<<<<<<<in the () where you want a rock to hitput in Target1
position = "-23.4067 -65.15 100";
rotation = "0 0 1 2.97349";
scale = "1 1 1";
shapeName = "~/data/shapes/Fixit\'s/Targets/Skull1/Skull1.dts";
treeLighting = "0";
lightBoost = "0";
and for every object you want a rock to hit you must follow numerical order Target1
Target2 Target3 ect I think you can only do a max of 5 targets
Re: Making the volcanos shoot out the rocks
No you can't unless the player does not move at all because when a player moves they change their position.
- Shietzen McGrege
- Need Major Repair
- Posts: 733
- Joined: Sat Sep 06, 2008 11:01 am
Re: Making the volcanos shoot out the rocks
Okay added it but now the mission wont load up the blue bat never comes possibly a fault in the way i typed it but im unsure
Brainfart...
- *Sheena*
- Veteran Member
- Posts: 797
- Joined: Thu Dec 28, 2006 7:15 pm
- Location: Florida
Re: Making the volcanos shoot out the rocks
Question did you change your spec.cs file ? if not don't....go back and look to make sure you spelled right and make sure you are numerical order for targets than
just put this at the end of your mission under
//Object Write End//
//Volcano//
Volcanodb.projectile = ""; << place the path to your projectile here
Volcanodb.sound = ""; << place the sound path here
Volcanodb.shadow = true;
Volcanodb.staticShadow = true;
Volcanodb.shape = << place path to your Volcano here
Volcanodb.minAttackDelay = 16;
Volcanodb.maxAttackDelay = 13;
Volcanodb.minAttackRocks = 2;
Volcanodb.maxAttackRocks = 4;
v this must be the same as the volcano projectile
VolcanoRock.resource = ""; << place path to the Rock or whatever shape here
VolcanoRock.numbounce = 2;
VolcanoRock.bounceFactor = 0.4;
VolcanoRock.damage = 3;
VolcanoRock.splashArea = 0;
VolcanoRock.gravityscale = 0.1;
VolcanoRock.velocity = 25;
VolcanoRock.inheritVelocity = 0;
VolcanoRock.count = 20;
VolcanoRock.burstcount = 3;
VolcanoRock.burstdelay = 0;
VolcanoRock.reloadtime = 0;
VolcanoRock.synchTime = 500;
VolcanoRock.synchBefore = 500;
VolcanoRock.sizescale = 2.0;
VolcanoRock.maxRotation = 0;
You can change the values as you please but what I have here seems to be perfect for objects other than the rocks
just put this at the end of your mission under
//Object Write End//
//Volcano//
Volcanodb.projectile = ""; << place the path to your projectile here
Volcanodb.sound = ""; << place the sound path here
Volcanodb.shadow = true;
Volcanodb.staticShadow = true;
Volcanodb.shape = << place path to your Volcano here
Volcanodb.minAttackDelay = 16;
Volcanodb.maxAttackDelay = 13;
Volcanodb.minAttackRocks = 2;
Volcanodb.maxAttackRocks = 4;
v this must be the same as the volcano projectile
VolcanoRock.resource = ""; << place path to the Rock or whatever shape here
VolcanoRock.numbounce = 2;
VolcanoRock.bounceFactor = 0.4;
VolcanoRock.damage = 3;
VolcanoRock.splashArea = 0;
VolcanoRock.gravityscale = 0.1;
VolcanoRock.velocity = 25;
VolcanoRock.inheritVelocity = 0;
VolcanoRock.count = 20;
VolcanoRock.burstcount = 3;
VolcanoRock.burstdelay = 0;
VolcanoRock.reloadtime = 0;
VolcanoRock.synchTime = 500;
VolcanoRock.synchBefore = 500;
VolcanoRock.sizescale = 2.0;
VolcanoRock.maxRotation = 0;
You can change the values as you please but what I have here seems to be perfect for objects other than the rocks
- Shietzen McGrege
- Need Major Repair
- Posts: 733
- Joined: Sat Sep 06, 2008 11:01 am
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