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Snow?
Moderators: Warfare, Moderator, Admin
- Matt-Ectl-Xp-
- Need Major Repair
- Posts: 532
- Joined: Sat Jun 14, 2008 5:07 pm
- Location: Coarsegold,Ca
Re: Snow?
I Thik Its A Emitter Phobik Has It Too I Saw A FOurm Like This In Greanral Chat Like 5 Pages Back
-
- Site Mechanic
- Posts: 283
- Joined: Wed Apr 30, 2008 2:35 pm
- Location: Toronto, CANADA
Re: Snow?
One way you could do it is place an object somewhere..(eg. rock, tree..also be best to place it in the sky so it seem's like real snow). Then go in your mission file, find the object and just take the position and rotation of it and remove the datablock. Then put this in your mission file, best to be at the bottom.
Paste the position and rotation in the position/rotation blocks.
Then put this in your special.cs or mission file:
Dazzle also explain's how to do it in this thread: http://forums.planetthinktanks2.com/Thi ... f=4&t=4274
Code: Select all
new ParticleEmitterNode(snowemitternode1) {
Datablock = "SnowEmitterNode";
position = "0.0 0.0 0.0";
rotation = "0.0 0.0 0.0 0.0";
scale = "1 1 1";
Emitter = "SnowEmitter";
Velocity = "1";
};
Then put this in your special.cs or mission file:
Code: Select all
//------Snow-------//
datablock particledata(Snow)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/tanks/BounceBump.png";
colors[0] = "0.900000 0.900000 0.900000 1.000000";
colors[1] = "0.900000 0.900000 0.900000 1.000000";
colors[2] = "0.900000 0.900000 0.900000 1.000000";
colors[3] = "0.900000 0.900000 0.900000 1.000000";
constantAcceleration = "0";
dragCoefficient = "0.5";
framesPerSec = "1";
gravityCoefficient = "-10000000";
inheritedVelFactor = "100";
lifetimeMS = "100000";
lifetimeVarianceMS = "1";
sizes[0] = "1";
sizes[1] = "5";
sizes[2] = "3";
sizes[3] = "10";
spinRandomMax = "0";
spinRandomMin = "0";
spinSpeed = "10000";
textureName = "game/data/shapes/tanks/BossGlassSpec.png";
times[0] = "1";
times[1] = "1.2";
times[2] = "1.5";
times[3] = "2";
useInvAlpha = "true";
windCoefficient = "0";
};
datablock particleemitterdata(SnowEmitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "50";
periodVarianceMS = "20";
ejectionVelocity = "500";
velocityVariance = "0.5";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "false";
particleFarDist = "2048";
particles = "Snow";
phiReferenceVel = "200";
phiVariance = "360";
thetaMax = "90";
thetaMin = "60";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(SnowEmitternode)
{
timeMultiple = 99;
};

- Matt-Ectl-Xp-
- Need Major Repair
- Posts: 532
- Joined: Sat Jun 14, 2008 5:07 pm
- Location: Coarsegold,Ca
Re: Snow?
^ He Has The Brains
- Matt-Ectl-Xp-
- Need Major Repair
- Posts: 532
- Joined: Sat Jun 14, 2008 5:07 pm
- Location: Coarsegold,Ca
Re: Snow?
That Had Made No Sence*Stiffler wrote:i dont know what i have
Your Welcome Phobik
- Hitman
- New Brainjar
- Posts: 16
- Joined: Tue Aug 05, 2008 4:51 pm
- Location: It's A Secret!! YOU STALKER!!!!
Re: Snow?
ok i am doing something way wrong because when i did this its like my mis file doesnt exsist and yes i backed it up so i can get back 2 the way it was i put a spooky tree in the sky but it didnt have a datablock so i just added the stuff to the bottom of that then did the emitter thing in my special so i dont know what 2 do
Hì†MaNBMTBARON™ also known as «ANG3L0FM3R€Y™»
You say you know just who I am
But you can't imagine
What waits for you across the line
You thought you had me
But I'm still here standing
And I'm tired of backing down
You say you know just who I am
But you can't imagine
What waits for you across the line
You thought you had me
But I'm still here standing
And I'm tired of backing down
- Dazzle
- Evil Site Admin
- Posts: 1320
- Joined: Fri Dec 29, 2006 6:59 am
- Location: London, England
Re: Snow?
Dazzle also explain's how to do it in this thread: http://forums.planetthinktanks2.com/Thi ... f=4&t=4274
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