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Snow?

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Snow?

Post by Guest »

I was wondering how do you get snow in the air? I saw in cb's whoville there was snow falling.
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Matt-Ectl-Xp-
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Re: Snow?

Post by Matt-Ectl-Xp- »

I Thik Its A Emitter Phobik Has It Too I Saw A FOurm Like This In Greanral Chat Like 5 Pages Back
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Re: Snow?

Post by Mr Phobik »

One way you could do it is place an object somewhere..(eg. rock, tree..also be best to place it in the sky so it seem's like real snow). Then go in your mission file, find the object and just take the position and rotation of it and remove the datablock. Then put this in your mission file, best to be at the bottom.

Code: Select all

new ParticleEmitterNode(snowemitternode1) {
Datablock = "SnowEmitterNode";
position = "0.0 0.0 0.0";
rotation = "0.0 0.0 0.0 0.0";
scale = "1 1 1";
Emitter = "SnowEmitter";
Velocity = "1";
};
Paste the position and rotation in the position/rotation blocks.
Then put this in your special.cs or mission file:

Code: Select all

//------Snow-------//
datablock particledata(Snow)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/tanks/BounceBump.png";
colors[0] = "0.900000 0.900000 0.900000 1.000000";
colors[1] = "0.900000 0.900000 0.900000 1.000000";
colors[2] = "0.900000 0.900000 0.900000 1.000000";
colors[3] = "0.900000 0.900000 0.900000 1.000000";
constantAcceleration = "0";
dragCoefficient = "0.5";
framesPerSec = "1";
gravityCoefficient = "-10000000";
inheritedVelFactor = "100";
lifetimeMS = "100000";
lifetimeVarianceMS = "1";
sizes[0] = "1";
sizes[1] = "5";
sizes[2] = "3";
sizes[3] = "10";
spinRandomMax = "0";
spinRandomMin = "0";
spinSpeed = "10000";
textureName = "game/data/shapes/tanks/BossGlassSpec.png";
times[0] = "1";
times[1] = "1.2";
times[2] = "1.5";
times[3] = "2";
useInvAlpha = "true";
windCoefficient = "0";
};
datablock particleemitterdata(SnowEmitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "50";
periodVarianceMS = "20";
ejectionVelocity = "500";
velocityVariance = "0.5";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "false";
particleFarDist = "2048";
particles = "Snow";
phiReferenceVel = "200";
phiVariance = "360";
thetaMax = "90";
thetaMin = "60";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(SnowEmitternode)
{
timeMultiple = 99;
};
Dazzle also explain's how to do it in this thread: http://forums.planetthinktanks2.com/Thi ... f=4&t=4274
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Re: Snow?

Post by Matt-Ectl-Xp- »

^ He Has The Brains
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Re: Snow?

Post by Dazzle »

And learns well......................... 8)
*Stiffler

Re: Snow?

Post by *Stiffler »

i dont know what i have
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Re: Snow?

Post by Mr Phobik »

^ You tend to post for no reason. And thank's for the comment's Daz and Matt.
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Re: Snow?

Post by Matt-Ectl-Xp- »

*Stiffler wrote:i dont know what i have
That Had Made No Sence
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Re: Snow?

Post by Hitman »

ok i am doing something way wrong because when i did this its like my mis file doesnt exsist and yes i backed it up so i can get back 2 the way it was i put a spooky tree in the sky but it didnt have a datablock so i just added the stuff to the bottom of that then did the emitter thing in my special so i dont know what 2 do
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Re: Snow?

Post by Dazzle »

Dazzle also explain's how to do it in this thread: http://forums.planetthinktanks2.com/Thi ... f=4&t=4274

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