How to get tanks (other than Medium) faster/ more maneuverable,
How to get more bots &
How to make the bounce back on objects or tanks greater when you hit them.
Anyone know how?

Simon
Moderators: Warfare, Moderator, Admin
Code: Select all
datablock TankMiscData(DefaultTankMisc)
{
boostTicks = 5; // spread boost over this many ticks
bounceStatic = 0.4; // 0->complete stop 1->full reverse
bounceTank = 0.75; // 0->complete stop 1->full reverse
unstuckTime = 20; // time (in ms) tank can be stuck before getting unstuck boost
unstuckBoost = 100000; // velocity boost in m/s
repairRate = 0.2; // number of units of damage repaired/second
}
Code: Select all
datablock TankData(LightTank : MediumTank)
{
shapeFile = "~/data/shapes/tanks/tank01.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
maxSpeed = 15.9; // meters per second (in forward direction)
accelRate = 14.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.9;
turretHorRange = 53.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 11.8; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
Code: Select all
maxSpeed = 15.9;
Code: Select all
datablock TankMiscData(DefaultTankMisc)
{
boostTicks = 5; // spread boost over this many ticks
bounceStatic = 0.4; // 0->complete stop 1->full reverse
bounceTank = 0.75; // 0->complete stop 1->full reverse
unstuckTime = 20; // time (in ms) tank can be stuck before getting unstuck boost
unstuckBoost = 100000; // velocity boost in m/s
repairRate = 0.2; // number of units of damage repaired/second
}
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