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Angus Ghost?

Modding questions, answers, help.....

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Feathers McGraw
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Angus Ghost?

Post by Feathers McGraw »

Okay, this is by far the weirdest thing to be seen in my server window to date.

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Any ideas? :?
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Hyper-X
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Re: Angus Ghost?

Post by Hyper-X »

I see the same thing a lot when i load my dedicated server too. I've always wondered what it was. Does anyone know? I you do please say so below.
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TMG Leader
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Re: Angus Ghost?

Post by TMG Leader »

correct me if im wrong. TGE has ghost objects and they are intangible meaning u go right through them. So pretty much its loading pictures
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Hyper-X
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Re: Angus Ghost?

Post by Hyper-X »

kewl thanks :rockon: :argue:
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Feathers McGraw
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Re: Angus Ghost?

Post by Feathers McGraw »

But angus? ....did it have to be so specific? (...and when I'm hungry too...)
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KillinBrainCells
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Re: Angus Ghost?

Post by KillinBrainCells »

It's about mouse controlled player movement.

Code: Select all

function GameConnection::createPlayer(%this, %spawnPoint)
{
   if (%this.player > 0)  {
      // The client should not have a player currently
      // assigned.  Assigning a new one could result in 
      // a player ghost.
      error( "Attempting to create an angus ghost!" );
http://www.garagegames.com/index.php?se ... w&qid=3645
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CB
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Re: Angus Ghost?

Post by CB »

When a mission cycles and players spawn, ghost appears in your dedicated server window for each player. If you have 4 players, you will see 4 instances of that line (Ghost Always objects recieved). As you can see below the mission objects are sent to 4 players, and then there are 4 ghost objects. My best guess is that the hoster decides via his .mission file what objects are to be show on a map. Players already have all stock objects so the object is not actually sent hence a (ghost) ? <--- speculation. Angus is beef. :)

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Hyper-X
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Re: Angus Ghost?

Post by Hyper-X »

Thanks for clearing that up. :rockon:
Now im hungry for steak or roast beef.
So im gonna go eat breakfast.
Friendship is like peeing your pants, everyone can see it, but only you get that warm feeling it brings.
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ArtCrazy
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Re: Angus Ghost?

Post by ArtCrazy »

First the definition (in TT):
Angus Ghost = Tank without a controller.

Now when this happens:
When we create a tank and that player already has a tank in control
This means you are creating a "ghost" of the player, specifically one that cannot move.
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Hyper-X
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Re: Angus Ghost?

Post by Hyper-X »

kewl TY :rockon:
Friendship is like peeing your pants, everyone can see it, but only you get that warm feeling it brings.
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