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Probably a Stupid Question...

Modding questions, answers, help.....

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SmEaGoL
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Probably a Stupid Question...

Post by SmEaGoL »

Ok, so I did everything correctly in TGE and I have modded my map...now what? I put it into ThinkTanks/game/data/missions and I am 100% sure the files match.. (Example: Torque/game/data/skies/sky_day.dml & ThinkTanks/game/data/skies/sky_day.dml). What is the problem...How can I get it to show up in the list on the "Create Server" page? Thanks all...

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Scyth
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Re: Probably a Stupid Question...

Post by Scyth »

It is not because you have a .mis that it shows up on the map list at the "create server" menu.

If you want this, you must rename the .mis to TT1_5.mis or TT2_5.mis or TT3_5.mis (Lush, Spooky, Frantic). This way it will be added to the "create server" menu.

Do not change the name of the .ter! That has no effect on this, if you do wish to change the name of the .ter then change this line also.

Code: Select all

   new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "~/data/terrains/details/detail1";
      terrainFile = "./TT1_1.ter";
      squareSize = "8";
      tile = "0";
      blockShift = "7";
         locked = "false";
         position = "-1024 -1024 0";
   };
Change this line:
terrainFile = "./TT1_1.ter";

Change the bold part to whatever you named your .ter
EXAMPLE wrote: I made a mod and I called the .mis TT1_5.mis, I want that the .ter file is always below my .mis but the name is totally different so I decided to change the name. I renamed it TT1_5.ter. Then I go back to the .mis and find this block.

Code: Select all

   new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      detailTexture = "~/data/terrains/details/detail1";
      terrainFile = "./TT1_1.ter";
      squareSize = "8";
      tile = "0";
      blockShift = "7";
         locked = "false";
         position = "-1024 -1024 0";
   };
I edited terrainFile = "./TT1_1.ter"; to terrainFile = "./TT1_5.ter"; Because that is what my .ter is named.
that should do the trick...
Talk sense to a fool and he calls you foolish
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SmEaGoL
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Re: Probably a Stupid Question...

Post by SmEaGoL »

^ A Great Many Thanks...been too long since I started modding to remember that... :P

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