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How do make a racing mod

Modding questions, answers, help.....

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capt cheez
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How do make a racing mod

Post by capt cheez »

how do make a racing mod wir=th the fast tanks :? :?:
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Downgrade
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Post by Downgrade »

TGE
The memories will never die.
UAE Dragon

Post by UAE Dragon »

no not TGE only
you need a race script too :razz:
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Rooster
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Fast tank set for light tank

Post by Rooster »

Put this bit at bottom of Mis file

LightTank.accelRate = "28";
LightTank.antiSlideRate = "20.9";
LightTank.deccelRate = "40";
LightTank.maxSpeed = "80";
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capt cheez
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Post by capt cheez »

thanks roo :rockon: :thumbup: :robot:
UAE Dragon

Post by UAE Dragon »

that's change the light tank speed :baa:
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Post by CooLBoY »

First you need to make a race map in TGE, then you can get the racing script..
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Fixit
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Post by Fixit »

Lets do this right.

1) Using TGE you will make your Track/Terrain you will also use TGE to add
a)Checkpoints
b)Targets
2) Using Mod Wizard you will add Boost Arrows and recharge gate used for starting the Timmer.
3) Add the Script to make the Checkpoints, Lap Gate, and Target work. (Fixit or T-Bone will do this for us if you need)
4) Tank Settings are different for every track add the following to the bottom of your .mis file

//Fast tank Set//

turnRate = 68.0;
accelRate = 12.0;
maxSpeed = 11.9;
deccelRate = 20.0;
coastDeccelRate = 10.0;
antiSlideRate = 11.1
suspensionRange = 0.6;
springRangeX = 0.06;
springRangeY = 0.06;
springVelScale = 1.0;



I think these setting are the most important thing in making a good race track. You must adjust them to what works best for your track. To give you an idea how much these setting can change here are the setting for a couple of my tracks.


(Bullseye)

LightTank.turnrate = 61.0;
LightTank.accelrate = 40.0;
LightTank.maxspeed = 44.0;
LightTank.deccelrate = 60.0;
LightTank.coastdeccelrate = 40.0;
LightTank.antiSliderate = 30.9;
LightTank.suspensionrange = 0.1;
LightTank.springrangeX = 0.009;
LightTank.springrangeY = 0.009;
LightTank.springvelscale = 0.1;




(Super Speedway)

LightTank.turnrate = 61.0;
LightTank.accelrate = 78.0;
LightTank.maxspeed = 80.0;
LightTank.deccelrate = 60.0;
LightTank.coastdeccelrate = 40.0;
LightTank.antiSliderate = 40.9;
LightTank.suspensionrange = 0.9;
LightTank.springrangeX = 0.09;
LightTank.springrangeY = 0.09;
LightTank.springvelscale = 0.5;




(Speedway)

LightTank.turnrate = 90.0;
LightTank.accelrate = 34.0;
LightTank.maxspeed = 35.9;
LightTank.deccelrate = 100.0;
LightTank.coastdeccelrate = 100.0;
LightTank.antiSliderate = 50.0;
LightTank.suspensionrange = 2.0;
LightTank.springrangeX = 0.06;
LightTank.springrangeY = 0.06;
LightTank.springvelscale = 1.0;





This is just the basic stuff for a race mod
I will talk to T-Bone I'm sure he would help me make a tutorial for making a race mod
Arc9
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Post by Arc9 »

what happened to racer's race maps?
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