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Modding questions, answers, help.....
Moderators: Warfare , Moderator , Admin
capt cheez
Popped Bot Head
Posts: 311 Joined: Thu Jan 04, 2007 1:27 pm
Location: Brixham Town,west England
Post
by capt cheez » Sat Feb 24, 2007 1:13 pm
how do make a racing mod wir=th the fast tanks
Downgrade
Need Major Repair
Posts: 1307 Joined: Thu Dec 28, 2006 9:40 pm
Post
by Downgrade » Sat Feb 24, 2007 1:36 pm
TGE
The memories will never die.
UAE Dragon
Post
by UAE Dragon » Sat Feb 24, 2007 1:48 pm
no not TGE only
you need a race script too
Rooster
Site Admin
Posts: 449 Joined: Thu Dec 28, 2006 7:16 am
Location: Long Guyland
Post
by Rooster » Sat Feb 24, 2007 8:26 pm
Put this bit at bottom of Mis file
LightTank.accelRate = "28";
LightTank.antiSlideRate = "20.9";
LightTank.deccelRate = "40";
LightTank.maxSpeed = "80";
capt cheez
Popped Bot Head
Posts: 311 Joined: Thu Jan 04, 2007 1:27 pm
Location: Brixham Town,west England
Post
by capt cheez » Sun Feb 25, 2007 5:16 am
UAE Dragon
Post
by UAE Dragon » Sun Feb 25, 2007 8:03 am
that's change the light tank speed
CooLBoY
Veteran Member
Posts: 76 Joined: Thu Jan 04, 2007 3:12 pm
Location: CanaDa FTW.
Post
by CooLBoY » Sun Feb 25, 2007 2:05 pm
First you need to make a race map in TGE, then you can get the racing script..
Fixit
New Brainjar
Posts: 46 Joined: Thu Dec 28, 2006 12:43 am
Location: California, USA
Post
by Fixit » Sun Feb 25, 2007 4:08 pm
Lets do this right.
1) Using TGE you will make your Track/Terrain you will also use TGE to add
a)Checkpoints
b)Targets
2) Using Mod Wizard you will add Boost Arrows and recharge gate used for starting the Timmer.
3) Add the Script to make the Checkpoints, Lap Gate, and Target work. (Fixit or T-Bone will do this for us if you need)
4) Tank Settings are different for every track add the following to the bottom of your .mis file
//Fast tank Set//
turnRate = 68.0;
accelRate = 12.0;
maxSpeed = 11.9;
deccelRate = 20.0;
coastDeccelRate = 10.0;
antiSlideRate = 11.1
suspensionRange = 0.6;
springRangeX = 0.06;
springRangeY = 0.06;
springVelScale = 1.0;
I think these setting are the most important thing in making a good race track. You must adjust them to what works best for your track. To give you an idea how much these setting can change here are the setting for a couple of my tracks.
(Bullseye)
LightTank.turnrate = 61.0;
LightTank.accelrate = 40.0;
LightTank.maxspeed = 44.0;
LightTank.deccelrate = 60.0;
LightTank.coastdeccelrate = 40.0;
LightTank.antiSliderate = 30.9;
LightTank.suspensionrange = 0.1;
LightTank.springrangeX = 0.009;
LightTank.springrangeY = 0.009;
LightTank.springvelscale = 0.1;
(Super Speedway)
LightTank.turnrate = 61.0;
LightTank.accelrate = 78.0;
LightTank.maxspeed = 80.0;
LightTank.deccelrate = 60.0;
LightTank.coastdeccelrate = 40.0;
LightTank.antiSliderate = 40.9;
LightTank.suspensionrange = 0.9;
LightTank.springrangeX = 0.09;
LightTank.springrangeY = 0.09;
LightTank.springvelscale = 0.5;
(Speedway)
LightTank.turnrate = 90.0;
LightTank.accelrate = 34.0;
LightTank.maxspeed = 35.9;
LightTank.deccelrate = 100.0;
LightTank.coastdeccelrate = 100.0;
LightTank.antiSliderate = 50.0;
LightTank.suspensionrange = 2.0;
LightTank.springrangeX = 0.06;
LightTank.springrangeY = 0.06;
LightTank.springvelscale = 1.0;
This is just the basic stuff for a race mod
I will talk to T-Bone I'm sure he would help me make a tutorial for making a race mod
Arc9
Popped Bot Head
Posts: 229 Joined: Sat Feb 24, 2007 1:24 pm
Post
by Arc9 » Sun Feb 25, 2007 7:56 pm
what happened to racer's race maps?
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