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PsychoScrum League Season 16: Season Mode

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TankerBel
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Re: PsychoScrum League Season 16: Season Mode

Post by TankerBel »

Lonewolf's team is green. The green team falls off the map, unintentional or otherwise. Blind Cide's team (blue) is then awarded scrum possession, to the blue player furthest/closest to the goal.
]

Actually in this case, LoneWolf's team would get the ball. Because BC is a Cray Baby...
"and started calling me obey beach. Cmon angels, how to response?" -RinSlow (1/28/09)
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The Professor
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Re: PsychoScrum League Season 16: Season Mode

Post by The Professor »

^ I am uncertain how to response? Maybe go to scrum beaches?
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Napalm
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Re: PsychoScrum League Season 16: Season Mode

Post by Napalm »

Government suc.ks, a bunch of old, drunk, tank-game-playing losers won't decide anything. :whistling:
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Re: PsychoScrum League Season 16: Season Mode

Post by Reagent X »

The best solution is to post gripes here. There are unwritten rules of sportsmanship in PSL. But it is hard to write down unwritten rules! So, the best thing is - if you feel like something wasn't right - post it here. The captains have the right to raise issues and vote on them as they see fit. I'd rather people post how they feel about something and have an active discussion about it, rather than have people get frustrated and angry and then end up quitting. Remember we have been evolving this game further than anyone on the planet, and it has changed quite a bit since the beginning. It will continue to evolve, and if it somehow gets off course (as determined by the collective wisdom of this community) we will add rules as necessary.
-Rx
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Baba
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Re: PsychoScrum League Season 16: Season Mode

Post by Baba »

the wise Rx speaketh,

or as Confucius once said " A picked zit gathers no pus"
pick on brothers and sisters.
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Re: PsychoScrum League Season 16: Season Mode

Post by jangles »

The best solution IMHO was 2 goals and with all spawns taking place in the middle. Is there anyone out there who finds half-court basketball intriguing? The script was ALMOST there but alas it never came to fruition. Randomness and inconsistencies will always prevail - with Sluggy-like cliff driving/falling and goal-spawns galore an integral part of it. So now we have what we always had - a 6 year old game with no updates in 5 years. The "guv't" is now basically RX, so yes voice your concerns here.
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Re: PsychoScrum League Season 16: Season Mode

Post by fishtank »

Sounds like full-court.
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Re: PsychoScrum League Season 16: Season Mode

Post by stinkfingers »

^i like this idea. takes away a lot of the fbs.
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Re: PsychoScrum League Season 16: Season Mode

Post by jangles »

^^ My " Is there anyone out there who finds half-court basketball intriguing?" line is sarcasm, fish. Get with the times! Unless half-court is what you do in your hood. In any case, perhaps laying off the doobage for a day and/or two or getting to know me better might help...unh-huh..unh-huh....and yes, stinkers, no more freebies. We almost had it a year ago and it was oh oh oh soooooo close. I think the beta is still around. We'd have to ask Nuts! or Warfare for it.
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Re: PsychoScrum League Season 16: Season Mode

Post by Blind Cide »

This is some interesting discussion about how to maximize league fun. To that effect, I would like to suggest that PSL maps should be thoroughly tested in public TS for long enough that, at the very least, everybody knows them well. It is only then that we can know what kind of game-play a map encourages.

The Bolonious Funk has no complaint about the game with the alpha snails. :whistling:
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