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TGE PROBLEMS (PLEASE NOTICE)!!!!

Modding questions, answers, help.....

Moderators: Warfare, Moderator, Admin

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Metal
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Joined: Fri Dec 26, 2008 5:48 pm

TGE PROBLEMS (PLEASE NOTICE)!!!!

Post by Metal »

oh man,I making maps with TGE but I can't get it to run in TT,I sent TBone my .mis and .ter he fixed it, I copied everything from my .mis that T-Bone fixed,I just edited the .ter that .mis using. I can't get it still!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :tankermad1: :tankermad1: :tankermad1: :tankerconfused2: :tankerconfused2: :tankerconfused2: :tankerconfused2:
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eR!c
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Joined: Fri Dec 19, 2008 5:36 pm
Location: Somewhere in Rhode Island.......

Re: TGE PROBLEMS (PLEASE NOTICE)!!!!

Post by eR!c »

Metal just calm down and tell me this.... Are you using TT maps or are you using a map from, say, dazzles pack or reagent x's pack?
-eR!c
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*Stiffler

Re: TGE PROBLEMS (PLEASE NOTICE)!!!!

Post by *Stiffler »

well first of all i think i count for most when i say we dont really like to help people that add like 7 faces and like 34 !'s.

also not once anywhere in there did you ask for help all you stated was you had a problem.
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*Sheena*
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Re: TGE PROBLEMS (PLEASE NOTICE)!!!!

Post by *Sheena* »

ok let's see if this helps.....

//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "Lush";

new ScriptObject(MissionInfo) {
author = "*Sheena*";
credits = "This Mod was created with Mod Wizard 2.6";
name = "Deano Mania"; <<<<<<<<Name of mission
};
new MissionArea(MissionArea) {
area = "-364 -204 872 808";
flightCeiling = "200";
flightCeilingRange = "20";
floor = "167";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
visibleDistance = "550";
useSkyTextures = "0";
renderBottomTexture = "0";
SkySolidColor = "0.640000 0.148000 0.215000 0.000000";
fogDistance = "300";
fogColor = "8765.347656 876.567017 664.663208 664.663208";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "1 1 168";
materialList = "~/data/skies/DZ_Skies/DZSky24.dml";
windVelocity = "1 1 0";
windEffectPrecipitation = "0";
noRenderBans = "0";
fogVolumeColor1 = "1.000000 1.000000 1.000000 1.000000";
fogVolumeColor2 = "1.000000 1.000000 1.000000 1.000000";
fogVolumeColor3 = "1.000000 1.000000 1.000000 1.000000";
fogStorm1 = "0";
fogStorm3 = "0";
cloudHeightPer1 = "0.3";
cloudSpeed3 = "0.003";
cloudSpeed1 = "0.002";
cloudHeightPer0 = "7";
locked = "true";
cloudHeightPer2 = "0.199973";
fogStorm2 = "0";
cloudSpeed2 = "0.001";
};
new Sun() {
direction = "0.635001 0.635001 -0.439941";
color = "1.000000 1.000000 0.700000 1.000000";
ambient = "0.600000 0.600000 0.600000 1.000000";
azimuth = "0";
elevation = "35";
rotation = "1 0 0 0";
scale = "1 1 1";
locked = "true";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "./terrains/details/detail1";
terrainFile = "./Deano.ter"; <<<<<<<NAME OF TERRAIN the ter must be named the same as the one
you made in TGE

squareSize = "8";
tile = "1";
blockShift = "8";
position = "-1024 -1024 0";
bumpOffset = "0.01";
zeroBumpScale = "8";
locked = "true";
bumpScale = "1";


Now after all this is right... close this out right click on the mission and rename it to a TT name like TT1_5.mis
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eR!c
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Re: TGE PROBLEMS (PLEASE NOTICE)!!!!

Post by eR!c »

Thx for the info Sheena. If you dont fogure out your problem from what Sheena posted then I dont know what to say. And forget my first post, I :oops: read your problem wrong.
-eR!c
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