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-=<Cops & Robbers>=-

Modding questions, answers, help.....

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Taylor
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-=<Cops & Robbers>=-

Post by Taylor »

How to play: One person out of 4 is cop.* when the cop tags a robber** (everyone else)* they go to jail.** when a robber tags a robber that is in jail they are free.*** when all the robbers are in jail the cops win.****

* = change number

Changes to the BM script that need to be made:

1: you cannot choose your team when you join the server, and the teams are chosen like this: (cops = blue, robbers red) 1: 1 cop 2: 1 of each 3: 1 cop and 2 robbers 4: 1 cop and 3 robbers 5: 1 cop and 4 robbers 6: 2 cops and 4 robbers etc.

2: when a person on the blue team kills someone on the red team, the blue team gets 1 point and the person on the red team becomes green and re-spawns at the Green re-spawn marker and cannot move until #3 happens. (only one Green Re-spawn, which will be specifically placed in each CAR MOD as the jail.)

3: when a person on the red team kills someone on the green team, the person on the green team becomes red and the green team gets one point (not a typo) (green acting as robber score)

4: once there are no people on the red team, the blue team gets 5 points and the people on the blue team become green and the same amount of people from the green team become blue (thus giving the cops turns as robbers and visa-versa)

5: if a person on the blue team is killed or a person on the green team kills anyone the green team loses a point.

Purposes of each:
1: Even teams
2: Cops tagging robbers
3: Robbers freeing robbers
4: Cops winning
5: Robbers not being able to tag cops and in-jail robbers not being able to have any effect on the game

Supporters:
none :whistling:

Scripters:
TMG Leader

Modders:
none :whistling:

If you wanna help, post and say so!
Last edited by Taylor on Tue Jan 13, 2009 10:17 am, edited 2 times in total.
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*Stiffler

Re: -=<Cops & Robbers>=-

Post by *Stiffler »

it is a "good" idea but yeah that will take to much scripting to do i did some thing like this along time ago
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Re: -=<Cops & Robbers>=-

Post by TMG Leader »

As DJ said about your Tag game-type, we can't handle tank collisions. But we can make it so that when the cop kills a robber the robber will go to jail. Everything else is somewhat easy to script.
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Taylor
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Re: -=<Cops & Robbers>=-

Post by Taylor »

in "purposes of each" i'm saying the real-life equivalent.
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Re: -=<Cops & Robbers>=-

Post by Speedo »

The robbers'll win every time. It's like defending a 4 on 1 if you're the police. Maybe put more police officers out there, and make sure the jail isn't anywhere where a robber can shoot a tanker out of prison from across the map.
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Re: -=<Cops & Robbers>=-

Post by Taylor »

NOTE TO MODDERS: do that!

i'll fix the top post soon
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Re: -=<Cops & Robbers>=-

Post by *Stiffler »

i will see if i can get TGE on computer. if so i can work on the maps i have just the idea for a map
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Re: -=<Cops & Robbers>=-

Post by Taylor »

cool thanks, shall i put you on the modders list?
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Re: -=<Cops & Robbers>=-

Post by TMG Leader »

Put me on the scripting list. I can get working on it soon.
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Re: -=<Cops & Robbers>=-

Post by Taylor »

cool, thanks
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