DAZZLE'S UPGRADE PACK

If you haven't already done so, upgrade your game by downloading Dazzle's all-in-one upgrade pack. It comes with everything you need for today's servers. Does your blue bar freeze when joining servers? Do you lag in games? Do you get an annoying siren in Phobik's Servers? This is what you need. CLICK HERE TO DOWNLOAD.

smoke emitter needed plzzz

Modding questions, answers, help.....

Moderators: Warfare, Moderator, Admin

User avatar
mf
Veteran Member
Veteran Member
Posts: 36
Joined: Thu Oct 04, 2007 4:06 am

smoke emitter needed plzzz

Post by mf »

hey was just wondering if someone could whip up a simple smoke emitter for me? all i want is some black smoke rising slowly and disappearing at about 3-4 times the height of a tank (if thats not too specific :razz: ) its to go in my new map it has a few craters in it.

thanks if anyone takes an interest lol :)

mf aka mudda :tankerconfused2:
User avatar
TheBMTBaron
A Few Broken Fenders
A Few Broken Fenders
Posts: 168
Joined: Tue Jul 29, 2008 2:03 pm

Re: smoke emitter needed plzzz

Post by TheBMTBaron »

Sorry for the late post, but I made one for you. How do you like the look of it?:
untitled.JPG
untitled.JPG (48.59 KiB) Viewed 1750 times

Heres the Smoke Emitter if you want it:

Code: Select all

datablock ParticleData(Smoke)
{
   textureName          = "~/data/shapes/tanks/smoke.png";
   dragCoefficient      = 1.0;
   gravityCoefficient   = -0.2;
   inheritedVelFactor   = 0.3;
   constantAcceleration = 0.0;
   lifetimeMS           = 2000;
   lifetimeVarianceMS   = 500;
   useInvAlpha          = true;
   spinRandomMin        = -90.0;
   spinRandomMax        = 500.0;
   colors[0]     = "0.56 0.36 0.26 1.0";
   colors[1]     = "0.56 0.36 0.26 1.0";
   colors[2]     = "0.36 0.21 0.21 0.4";
   colors[3]     = "0 0 0 0";
   sizes[0]      = 2.52;
   sizes[1]      = 4.25;
   sizes[2]      = 6.75;
   sizes[3]      = 10.95;
   times[0]      = 8.95;
   times[1]      = 10.95;
   times[2]      = 5.95;
   times[3]      = 2.52;
};

datablock ParticleEmitterData(SmokeEmitter)
{
   ejectionPeriodMS = 28;
   periodVarianceMS = 27;
   ejectionVelocity = 1.5;
   velocityVariance = 0.5;
   ejectionOffset   = 0.0;
   thetaMin         = 90;
   thetaMax         = 90;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvances = false;
   particles = "Smoke";
};
Just replace the old one with this one.

Stay Squishin,
Squishin RT

Who is online

Users browsing this forum: ClaudeBot [Bot] and 19 guests