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Getting particles in a map?
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- firestorm
- Veteran Member
- Posts: 322
- Joined: Thu Jul 12, 2007 9:56 am
- Location: Springfield
Getting particles in a map?
Any tutorials on how to do em
Pretending to be asleep when *Stiffler Comes into The server Since 2008!



- Dazzle
- Evil Site Admin
- Posts: 1320
- Joined: Fri Dec 29, 2006 6:59 am
- Location: London, England
Re: Getting particles in a map?
The way I do this is by using an object from the orbz folder.
1) In TGE place the orbz where you want the static emitter to go.
2) Use the position of the orbz object from the mission file to copy and paste into a new ParticleEmitterNode block
3) Remember to remove/delete the orbz object from mission file
If you use more that one static emitter remember to name them differently as shown below (SnowMap1, SnowMap2 etc etc)
1) In TGE place the orbz where you want the static emitter to go.
2) Use the position of the orbz object from the mission file to copy and paste into a new ParticleEmitterNode block
3) Remember to remove/delete the orbz object from mission file
If you use more that one static emitter remember to name them differently as shown below (SnowMap1, SnowMap2 etc etc)
Code: Select all
// ----- Snow Emitters ----- \\
new ParticleEmitterNode(SnowMap1) {
Datablock = "SnowEmitterNode";
position = "89.4367 -15.6223 235";
rotation = "1 0 0 0";
scale = "1 1 1";
Emitter = "SnowEmitter";
Velocity = "1";
};
new ParticleEmitterNode(SnowMap2) {
Datablock = "SnowEmitterNode";
position = "88.7682 -104.667 235";
rotation = "1 0 0 0";
scale = "1 1 1";
Emitter = "SnowEmitter";
Velocity = "1";
};
new ParticleEmitterNode(SnowMap3) {
Datablock = "SnowEmitterNode";
position = "-55.4647 -105.291 235";
rotation = "1 0 0 0";
scale = "1 1 1";
Emitter = "SnowEmitter";
Velocity = "1";
};
new ParticleEmitterNode(SnowMap4) {
Datablock = "SnowEmitterNode";
position = "-55.6498 -16.2127 235";
rotation = "1 0 0 0";
scale = "1 1 1";
Emitter = "SnowEmitter";
Velocity = "1";
};
- Shietzen McGrege
- Need Major Repair
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