Artcrazy... you put it out for me. Scrum goals spawning buildings after a bit if you did not die is a good one.
Expansion one Enigeration tank CANCELED.
EDIT: PAGE 3!!!!!
my idea is if you spawn a bot you have to wait 1 min before you can scrumgoal the other bot to fight.
What do you guys think we should make first?
(if Possible)) - Scrumgoal Spawn Buildings
(If Posible) - Scrumgoal Spawn Bots (1 min wait after each bot)
The Two Flags.
Objects ( i can't quite help yet)
A Simple Map (or two)
(if Required) The Protection Bots.
PS.Yeah. i was thinking your tank gets replaced with another. and you can get upgraded two times.
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Double CTF | Bases Gametypes (PLEASE REPLY)
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- luke
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Re: Double CTF | Bases Gametypes (please Keep this On-topic!)
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Re: Double CTF | Bases Gametypes (Please Update this best you)
bump

Please reply!!



Please reply!!




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Re: Double CTF | Bases Gametypes (PLEASE REPLY)
bump
CMON GUYS POSt ^
CMON GUYS POSt ^
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Re: Double CTF | Bases Gametypes (PLEASE REPLY)
i won't let this thread go OFF-TOPIC. so it'd be useful to post.
anyway now we can maybe get back on-topic. i have a few things.
1.After we finish this gametype. if everyones not worn out we can make a new one. called " Tower defemse" short: "TD".
in tower defene waves of bots come. these bots have very low firepower. but travel to a flag you have. if they bring that flag to a scrumgoal near where they spawn. You will get a major nuke and your enemy team will score. "givepoints (5,5)" (5 pts)
each team takes on a wave. green will take one on once side of the map. blue take the other waves. yes. these waves would be very big and you'd need help defeating them. so you can spawn a help bot that (if possible) gradually loses life. in other words. has a limited time life. auto die. but this can also be much simpler where it has low armor. i suggest wave-bot firepower should be 0.5, so the help-bot's armor should be 2, Every wave you kill you get a extra 1 pts. this idea may not be possible.
2.I'm sure i can do the no-bounce flag. just a bit of tweaking the datablock in special.cs
I'll post flag here if i manage. will take some tests.
anyway now we can maybe get back on-topic. i have a few things.
1.After we finish this gametype. if everyones not worn out we can make a new one. called " Tower defemse" short: "TD".
in tower defene waves of bots come. these bots have very low firepower. but travel to a flag you have. if they bring that flag to a scrumgoal near where they spawn. You will get a major nuke and your enemy team will score. "givepoints (5,5)" (5 pts)
each team takes on a wave. green will take one on once side of the map. blue take the other waves. yes. these waves would be very big and you'd need help defeating them. so you can spawn a help bot that (if possible) gradually loses life. in other words. has a limited time life. auto die. but this can also be much simpler where it has low armor. i suggest wave-bot firepower should be 0.5, so the help-bot's armor should be 2, Every wave you kill you get a extra 1 pts. this idea may not be possible.
2.I'm sure i can do the no-bounce flag. just a bit of tweaking the datablock in special.cs

I'll post flag here if i manage. will take some tests.
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Re: Double CTF | Bases Gametypes (PLEASE REPLY)
Okay. We have plenty ideas but there has been no attempt to script anything for this game type. I'll make somewhat of a attempt to start the scrum goals that spawn bots but for some of the stuff we need people with more scripting knowledge.
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Re: Double CTF | Bases Gametypes (PLEASE REPLY)
ok.
i couldn't manage the flag.
sorry for my pause got too much fun out of a new racing game i play called Trackmania Nations. Nations is the Freebie.
i couldn't manage the flag.
sorry for my pause got too much fun out of a new racing game i play called Trackmania Nations. Nations is the Freebie.
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Re: Double CTF | Bases Gametypes (PLEASE REPLY)
>>> No. No. No. No. No. and no. this will not die!
Post your progress guys!
Post your progress guys!
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Re: Double CTF | Bases Gametypes (PLEASE REPLY)
Luke you cannot start a project like this then disappear for 6 weeks and expect everyone to do the work for you.
Creating a gametype requires commitment, motivation, and some knowledge - sadly things you do not seem to have in abundance.
This project is dead, and so is this thread.

Creating a gametype requires commitment, motivation, and some knowledge - sadly things you do not seem to have in abundance.
This project is dead, and so is this thread.

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