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Probably stupid questions about Modwizard, but...

Modding questions, answers, help.....

Moderators: Warfare, Moderator, Admin

Asmodeus
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Re: Probably stupid questions about Modwizard, but...

Post by Asmodeus »

Yup, twice.

I got the TGE demo, but I'm not gonna try that yet :roll:
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Repent©ºâ²
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Re: Probably stupid questions about Modwizard, but...

Post by Repent©ºâ² »

OMG do yourself a favor and don't change the area like they have instructed you to do all you have to do is change your floor settings in your mission file like below.

new MissionArea(MissionArea) {

area = "-1124 -1124 2000 2000";

flightCeiling = "800";

flightCeilingRange = "0";

floor = "-1000";

locked = "false";

Why is it so hard to get good help around here?
Asmodeus
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Re: Probably stupid questions about Modwizard, but...

Post by Asmodeus »

Maybe I should try the text thing instead of Modwizard. Can you change it with Modwizard though?!?! MODWIZARD :please:

Okay, I just did what you said Repent in the text file of my mod, and when I loaded I died over and over and my name was really small on the blotch of land because I was facing it from above. Weird.... I changed it back.

So, how DO I make it so when you go off the edge you don't die??
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Scyth
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Re: Probably stupid questions about Modwizard, but...

Post by Scyth »

Make sure you have added the "-" before the "1000". If you were facing it from above (certainly if the text is small) it proves that you made the floor level higher then before.

I personally worked with "-999" but I don't think that would make a difference, and normally Repent is a better help at this then I am.
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Asmodeus
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Re: Probably stupid questions about Modwizard, but...

Post by Asmodeus »

Ah... got it :razz: Thus, the stupid question part. Thanks Repent and Scyth!
Last edited by Asmodeus on Sun Jan 13, 2008 11:52 am, edited 1 time in total.
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Asmodeus
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Re: Probably stupid questions about Modwizard, but...

Post by Asmodeus »

Okay, now I need to know if there's an admin script I can get ahold of? All the links in ::The Modding Resource:: don't work or the site, or downloads on the site, is dead.
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MusickTMG
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Re: Probably stupid questions about Modwizard, but...

Post by MusickTMG »

Just wait for ACAS 3 to be released

it should be out soon

contact Art Crazy for information on it
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Warfare
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Re: Probably stupid questions about Modwizard, but...

Post by Warfare »

you can change all of these variables with MW using CTRL+M...
I don't get what you are having trouble with...
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Re: Probably stupid questions about Modwizard, but...

Post by Asmodeus »

Okay this one isn't really about Modwiz, but oh well...

How do you make the tanks go faster? I know you have to put (tankname)tank.maxspeed = (#) And that it goes after //---OBJECT RIGHT END--- but I still can't get it to work, because when I load it in Modwiz It just doesn't load. Help again please :roll: Any modders, could you possiblly post just the part with the tank speed part and then a line or two around it so I can see where it goes? Thankys!
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Scyth
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Re: Probably stupid questions about Modwizard, but...

Post by Scyth »

From what you typed you forgot the ";" , typos such as this matter in script languages.
LightTank.maxspeed = 100;

Just place it below OBJECT WRITE END, you did that part correctly :). But anyways, here is the code from Medulla Mesa when I tested what I was typing.

Code: Select all

   new TSStatic() {
      position = "-72.5444 -23.8507 130.57";
      rotation = "0 -1 0 22.9183";
      scale = "1 1 1";
      shapeName = "~/data/shapes/Green/rockgreen02.dts";
      treeLighting = "0";
      lightBoost = "0";
   };
};
//--- OBJECT WRITE END ---

LightTank.maxspeed = 100;
Please notice that the tags for the UFO is not UFO but BabyBoss, to avoid other stupid questions, here are them all
LightTank.maxspeed (same for Medium and Heavy)
BabyBoss.maxspeed
BossTank.maxspeed

for more directions please visit MAX website
It also has a load of other things :wink:

I hope this helped.
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