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if it is we will be able to mod to our hearts content.
I am wondering how the whole server set up is gonna work. Hopefully, they will let some TT'rs in beta sooner rather than later.
This also means that you probably will be able to run it outside the browser... So that's what we've been saying :P
MusickTMG wrote:if they do we can always use the ip joiner or nuts will put up a master server for us
i also talked to dash last night and he said that if nuts master server is not reliable or he doesent want to always leave it up that dash would make one.
Well, it's not like hosting a master server is a closed secret, as nuts has told us how to :P... So with a couple of instructions anyone could host the masterserver.
"maybe a subscription fee or something"
-- gamespot Q & A
That was said on the topic of games that are updated frequently. If modding is prominent in the IA ThinkTanks, there might be a subscription fee. Sounds like all mods would have to be officially supported .. downloaded to all clients in an update.
dash wrote:I got into this game for the chicks. Instead I got
NUTS!, Rogue, Bolo ...
Tell me the web version is going to improve my luck with the ladies.
thats what i heard to dash...no chicks in this version i tell ya...well theres taffy and pickles
"TT was the best twenty bucks i ever spent" Dad 2006
Wow interesting news. So how is this different really? You still have to buy the game, so what's the advantage of playing via a browser?
Here's what GarageGames chief executive Josh Williams said:
JW: When you think about games being online in a browser, one of the other cool things we can do is iterate quickly. Since there's a direct connection between developer and player, one of the cool things we can do is that players can have a lot of input on the direction that a game goes. Developers can try stuff out and test it online. We think that's one of the cool things that this platform will provide, too. For our games particularly that we're developing, we really want to listen to the audience. In the beta period, we'll be trying out early concepts for future games that we want to work on, throw up different types of stuff early on before it gets launched to private groups and get real-time feedback online, and have the players help us figure out what would be best to work on.
They talk up console type games quite a bit for InstantAction, but I see it as an excellent venue for arcade style games like ThinkTanks too. There has to be a large market for games that are quick to learn and immediately fun to play. Using browsers as a resource is an old idea and one that IA might turn into a gold mine for gaming.
Initially, the feature set will be small. And yes, some things you guys want won't be included at launch. There's only so much time and only so many people to build it.
But, it will grow over time. ;) Saying much more than that will probably get me in trouble. But needless to say, us BraveTree guys haven't forgotten about the ThinkTanks community.