I am trying to mod the weapons. I am on a MAC. The "special.cs.dso" has a dso at the end what does that mean? the source that you give is an exe is it for a pc only? how can I mod the mac files? When I open the special.cs.dso it is not all in english looks like code.
What can I do?
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TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)
Moderators: Warfare, Moderator, Admin
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- New Brainjar
- Posts: 1
- Joined: Sat Oct 25, 2008 10:05 pm
Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)
Well you need the special.cs file the dso is what thinktanks reads though. download the special.cs file and edit it to your liking then save and move the special.cs.dso out of the scripts folder. Open TT and it will make a new dso except it will have your new weapons. Do this whenever you want to edit the projectiles.
- Metal
- Need Major Repair
- Posts: 1278
- Joined: Fri Dec 26, 2008 5:48 pm
Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)
when I do it like benblue,the volcanorock works only man,I dont know why the other projectiles not work? 

- *Sheena*
- Veteran Member
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- Location: Florida
Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)
Max works missions and his spec.cs file are the best tools to learn from how I learned
Joined the redneck class in 1963
- Phoenix
- Veteran Member
- Posts: 94
- Joined: Sat Jun 28, 2008 11:50 am
Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)
for my KOTH map i want to add a powerup that has a knockback effect.
no damage to the enemy player but it knocks the enemy in the direction it was hit
is it possible?
its for my sumo map.
no damage to the enemy player but it knocks the enemy in the direction it was hit
is it possible?
its for my sumo map.
- LT-Conel
- New Brainjar
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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)
This post was edited by LGM...
Please don't repeat someome's spam post by quoting it later in the thread. Thank you.
Please don't repeat someome's spam post by quoting it later in the thread. Thank you.
LT-Conel has been here!! X_X
- Brandie
- Popped Bot Head
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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)
Can you make a link that goes strate to the file douload
(U)nidentified (F)lying (O)bject
(U)nidentified (F)reak
(U)hhhh
2 + 2 = 7, who agrees.
3.1415926535897932384626433832795
http://forums.planetthinktanks2.com/Thi ... f=4&t=5537
~Brandon
(U)nidentified (F)reak
(U)hhhh
2 + 2 = 7, who agrees.
3.1415926535897932384626433832795
http://forums.planetthinktanks2.com/Thi ... f=4&t=5537
~Brandon
- CybotronDZ2
- New Brainjar
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Re: TUTORIAL: HOW TO MAKE WEAPONS/EMITTERS (UPDATED)
im also new at modding in dash codes i typed /laser and it said NOT A VALID CODE and i did this:
(%code $= "/marea" )
call("adminprojectilechanger",%sender,%a2,"SplashProjectile");
else if (%code $= "/mspeedy" )
call("adminprojectilechanger",%sender,%a2,"SpeedyProjectile");
else if (%code $= "/mbounce" )
call("adminprojectilechanger",%sender,%a2,"BounceProjectile");
else if (%code $= "/restart" )
call("restartGame",%sender);
else
else if(%code $= "/laser")
if(IsAdmin(%sender,"You're not an admin"))
admprojectilechanger(%sender,%msg,"Laser");
return; commandToClient(%sender,'BottomPrint', %code@ " IS NOT A VALID
(%code $= "/marea" )
call("adminprojectilechanger",%sender,%a2,"SplashProjectile");
else if (%code $= "/mspeedy" )
call("adminprojectilechanger",%sender,%a2,"SpeedyProjectile");
else if (%code $= "/mbounce" )
call("adminprojectilechanger",%sender,%a2,"BounceProjectile");
else if (%code $= "/restart" )
call("restartGame",%sender);
else
else if(%code $= "/laser")
if(IsAdmin(%sender,"You're not an admin"))
admprojectilechanger(%sender,%msg,"Laser");
return; commandToClient(%sender,'BottomPrint', %code@ " IS NOT A VALID
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