My Map Ideas
Posted: Mon Oct 26, 2015 4:48 pm
Here are some ideas that I thought up while messing around in TGE 1.3, what do you think?
Xzyckon's Sandbox
More of an experimental map, as in for testing purposes. Could be turned into a 'Hub Map' leading to other maps I make down the line if possible to code in.
The Moon/Lunar
Bumpy map with small bowl shaped craters textured to resemble the moon. No fog.
As far as I know you can not change the gravity in this game.
Io
A volcanic themed map with textures that are reminiscent to Jupiter's moon Io. Fog is grey and is around the same intensity as the 'spooky' maps are.
Venus
Another volcanic themed map, this time textured like Venus. Fog will be more intense than Io's and will be hellish-beige in colour to simulate the atmosphere.
Sol
Big open map with wavy terrain, no objects except for a heath gate in the center and a few well placed boost/jump pads. Tank's health deteriorates as you explore the map hence the health gate, you are on the Sun after all. I will have to tweak the tankDB.cs file to make it so that the tanks last more than 5 seconds before the 'deterioration effect' destroys them and then tweak other variables to be balanced around it.
Neutron Star
Just like with the Sol map except smaller and completely flat with a stronger 'deterioration effect', around 30-60 seconds. Pretty much how when you go 'out of bounds' the game destroys your tank.
Xzyckon's Sandbox
More of an experimental map, as in for testing purposes. Could be turned into a 'Hub Map' leading to other maps I make down the line if possible to code in.
The Moon/Lunar
Bumpy map with small bowl shaped craters textured to resemble the moon. No fog.
As far as I know you can not change the gravity in this game.
Io
A volcanic themed map with textures that are reminiscent to Jupiter's moon Io. Fog is grey and is around the same intensity as the 'spooky' maps are.
Venus
Another volcanic themed map, this time textured like Venus. Fog will be more intense than Io's and will be hellish-beige in colour to simulate the atmosphere.
Sol
Big open map with wavy terrain, no objects except for a heath gate in the center and a few well placed boost/jump pads. Tank's health deteriorates as you explore the map hence the health gate, you are on the Sun after all. I will have to tweak the tankDB.cs file to make it so that the tanks last more than 5 seconds before the 'deterioration effect' destroys them and then tweak other variables to be balanced around it.
Neutron Star
Just like with the Sol map except smaller and completely flat with a stronger 'deterioration effect', around 30-60 seconds. Pretty much how when you go 'out of bounds' the game destroys your tank.