
I'm trying both the TCP Recieve tweak and the prefs.cs tweak now.
I'll let you know how I get on.

a la PunkBuster?Hugobaaarainz wrote:Is it possible to have a script monitoring the prefs, etc. files of the players for possible cheat? A bit like the IP script to ban folks?
The script is actually pretty simply, hardest things would be security (so people dont trick the script)NUTS! wrote:For the script I agree with artcrazy could be possible. We had tried doing a script that would check for dropped packets. That didn't seem to work. I think in retrospect we were trying o find the TCP packets,d'oh. We should be looking for the UDP information. I know at one point Me, dash, Roo, BC and Rx were madly emailing each other about the settings and such for PSL. I remember BC had run some test about the data increase that happened when the server and the players increased the data sends and such, it was unreal. That led to the discussion of doing some scripts to check prefs. dash state he would lok into but has pretty much disappeared (I miss dashy).
Personally I don't think that the size of the TT folder really matters to much. The inforamation is called when entering a game what is needed.
Yes, I too would rather a "lagger" played then an empty spot. Just trying to increase enjoyment for all and hopefully have a lot less empty spots.
It may be a good thing, but can wefirst evaluate how many people around here do 'cheat'? It's like locking everyone in to catch one thief. You guys that's been on the file - what is it, 1? 3? 5? folks 'cheating'?The only problem is that it'd make the private servers even more "private", as everyone that enters them would have to have the script installed...
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