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-KA- is Dead, Lock the Topic Please
Moderators: Moderator, Admin, Army Leaders
- aaa
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Re: -KaR- Killer Army Reborn
Yay Thanks aaa!
Has Been Playing TT Since February 18, 2004
Mods Made: 17
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Mods Made: 17
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Re: -KaR- Killer Army Reborn
I would suggest just keeping the name KA, as opposed to KaR.
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Re: -KaR- Killer Army Reborn
I Agree An BTW aaa would -KaR- or -RT- be interested in this? http://forums.planetthinktanks2.com/Thi ... f=3&t=5527
Has Been Playing TT Since February 18, 2004
Mods Made: 17
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Mods Made: 17
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Re: -KaR- Killer Army Reborn
I'm starting your mod today, A's.
Another thing, how big do you want it?
Another thing, how big do you want it?
- aaa
- Need Major Repair
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Re: -KaR- Killer Army Reborn
Whats It Going To Look Like?
Has Been Playing TT Since February 18, 2004
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Re: -KaR- Killer Army Reborn
So far, just concerning the terrain, this is what I have:


Concerning the bases, those are where you'll spawn.
I am planning on making a few versions, a TS, TBM, CTF, and KOTH (can't be sure about the last two, will have to get my hands on the scripts).
The ones you just saw are the TBM map -- Blue will have two spawn hills, and Green will have two, with a pit of spikes and death in the middle.
Trying to get teleporters, too...


Concerning the bases, those are where you'll spawn.
I am planning on making a few versions, a TS, TBM, CTF, and KOTH (can't be sure about the last two, will have to get my hands on the scripts).
The ones you just saw are the TBM map -- Blue will have two spawn hills, and Green will have two, with a pit of spikes and death in the middle.
Trying to get teleporters, too...

- aaa
- Need Major Repair
- Posts: 760
- Joined: Tue Nov 04, 2008 5:47 pm
- Location: North Smithfield, Rhode Island
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