Described already, it's going to be a dominating over-powerful tank that only lasts 1 min 30 seconds before self-destructing due to negative repairRate, or for even less time if it takes weapon/fog damage. I'll use the cruiser shape for this tank, and I have a race cruiser skin which I can edit(in order to get some totally irritating Honda signs off it!). I don't know what I'll use for it's brain and muzzleflash, however. It's code will be /ysan, meaning 'Your Seconds Are Numbered'.
BTW, here's the laser weapon datablock for the ElectricCharger:
Code: Select all
datablock ProjectileData(LaserProjectile)
{
velocity = 64.0; // meters per second
inheritVelocity = 0.00; // how much of shooters velocity to inherit
numBounce = 0; // usually 0
bounceFactor = 0.0;
splashArea = 0.0; // usually 0
count = 1000; // how many shots per clip?
saveOldCartridge = true; // chuck old cartridge or keep it around
canSave = false; // can this cartridge be saved if another comes along?
reloadTime = 50; // in milliseconds
burstDelay = 5000; // milliseconds until next burst if button held down
burstCount = 20; // number of projectiles to fire per burst
synchTime = 1000; // synch over this many milliseconds
synchBefore = 500; // synch if not older than this in milliseconds
damage = 1; // usually 1
gravityScale = 0.0; //
sizeScale = 0.3; // scale of projectile (meters for bitmaps)
resource = "~/data/shapes/Dazzle_Mods/Dazzle_Weapons_Pack/Projectiles_and_Explosions/Laser/DZ_laser.dts";
tankExplosion = "LaserExplosion"; // datablock for explosion
ownTankExplosion = "LaserExplosion"; // datablock for explosion
bounceExplosion = "DefaultExplosion"; // datablock for explosion
otherExplosion = "LaserExplosion"; // datablock for explosion
reticle = "LaserReticle";
emitter = "LaserEmitter";
};

The tank factory rolls on!


