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TGE Objects Problem
Moderators: Warfare, Moderator, Admin
-
- Need Major Repair
- Posts: 1659
- Joined: Sat Nov 01, 2008 8:38 am
- Location: Pennsylvania
Re: TGE Objects Problem
I still need help guys problem still is unanswered! 

Has Been Playing TT Since February 18, 2004
Mods Made: 17
TT2 Supporter
Mods Made: 17
TT2 Supporter
- Metal
- Need Major Repair
- Posts: 1278
- Joined: Fri Dec 26, 2008 5:48 pm
Re: TGE Objects Problem
00E, don't listen to Dazz, you can name it however you want...
Just the "terrain file" gotta be correct, and the path to the "objects"
check this :
In your TGE Folder... is the path like this :
game/data/shapes/*Object* And it gotta be the same as in your TT folder...
Check that pls and reply if works.... Everything gotta be the same path...
Send me the mis and the paths in a notepad file with all the objects you wanna use...
I'll give it a try.
Just the "terrain file" gotta be correct, and the path to the "objects"
check this :
In your TGE Folder... is the path like this :
game/data/shapes/*Object* And it gotta be the same as in your TT folder...
Check that pls and reply if works.... Everything gotta be the same path...
Send me the mis and the paths in a notepad file with all the objects you wanna use...
I'll give it a try.
- Dazzle
- Evil Site Admin
- Posts: 1320
- Joined: Fri Dec 29, 2006 6:59 am
- Location: London, England
Re: TGE Objects Problem

So that how its gonna be eh?
hmm like what do I know anyway.................
- CB
- Site Admin
- Posts: 1277
- Joined: Mon Dec 25, 2006 9:11 pm
- Location: Pennsylvania
Re: TGE Objects Problem
STAY AWAY from naming your maps TT_ 1- 200...most of these have been used and will only cause errors and won't load. Like dazz says, name the map with a name that is particular to that map.
Re: TGE Objects Problem
Postby Metal on Thu Jul 23, 2009 4:41 pm
00E, don't listen to Dazz, you can name it however you want...
So, DON'T LISTEN TO METAL!
-
- Need Major Repair
- Posts: 1659
- Joined: Sat Nov 01, 2008 8:38 am
- Location: Pennsylvania
Re: TGE Objects Problem
I still don't understand what to do then... I'll give you the script to the .mis and maybe if you have any free-time try to work it out and help me out
here it is:
P.S. I have to split it into two seperate posts:
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
canSaveDynamicFields = "1";
musicTrack = "Lush";
new ScriptObject(MissionInfo) {
name = "Mountain Pass";
};
new MissionArea(MissionArea) {
canSaveDynamicFields = "1";
area = "-256 -256 512 512";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "20";
locked = "False";
};
new Sky(Sky) {
canSaveDynamicFields = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "~/data/skies/sky_day.dml";
cloudHeightPer[0] = "0";
cloudHeightPer[1] = "0";
cloudHeightPer[2] = "0";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "800";
fogDistance = "300";
fogColor = "0.12 0.528 0.644 1";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "10 1 20";
fogVolumeColor1 = "128 128 128 -2.22768e+38";
fogVolumeColor2 = "128 128 128 0";
fogVolumeColor3 = "128 128 128 -1.70699e+38";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.547 0.641 0.789 0";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
cloudHeightPer1 = "0";
cloudHeightPer0 = "0";
locked = "true";
cloudHeightPer2 = "0";
};
new Sun() {
canSaveDynamicFields = "1";
azimuth = "0";
elevation = "35";
color = "0.988 0.985 0.98 1";
ambient = "0.5 0.5 0.5 1";
CastsShadows = "1";
position = "0 0 0";
scale = "1 1 1";
direction = "0.57735 0.57735 -0.57735";
locked = "true";
rotation = "1 0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./TT1_5.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
position = "-1024 -1024 0";
locked = "false";
};
new SimGroup(PlayerDropPoints) {
canSaveDynamicFields = "1";
new SimGroup(GreenPlayerDropPoints) {
canSaveDynamicFields = "1";
new SpawnSphere() {
canSaveDynamicFields = "1";
position = "-93.6782 -169.187 53.1086";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
Radius = "1";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
homingCount = "0";
lockCount = "0";
locked = "False";
};
};
new SimGroup(BluePlayerDropPoints) {
canSaveDynamicFields = "1";
new SpawnSphere() {
canSaveDynamicFields = "1";
position = "145.809 177.478 37.0366";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
Radius = "1";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
homingCount = "0";
lockCount = "0";
locked = "False";
};
};
};
new PowerUp(Reload1) {
position = "142.403 193.437 37.3487";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Reload";
lightBoost = "0";
};
new PowerUp(Reload2) {
position = "-89.5097 -213.53 41.9487";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Reload";
lightBoost = "0";
};
new PowerUp(Reload3) {
position = "4.25349 -18.9424 74.5487";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Reload";
lightBoost = "0";
};
new powerup() {
canSaveDynamicFields = "1";
position = "68.2153 -51.5987 101.261";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "-38.1178 38.0759 101.861";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-107.67 176.621 77.896";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "195.198 -141.868 67.696";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "70.9808 -67.359 102.068";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-35.568 59.7802 102.096";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-162.219 -130.853 95.0755";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "188.79 189.232 43.3485";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "186.109 41.7526 44.2724";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "86.4733 151.406 48.2384";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "209.305 -143.518 66.6015";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "81.0157 -187.422 32.874";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "-150.528 -206.636 37.9676";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "-200.366 44.8337 40.8503";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "-90.0618 170.909 77.1547";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "0.185234 -6.99603 75.3696";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/health.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "21.2411 -15.3681 73.5087";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/health.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "181.294 189.216 42.3152";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "187.978 151.305 35.3834";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "171.867 142.029 31.0362";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "187.906 128.383 34.714";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "177.268 109.971 36.1555";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "193.468 109.371 36.5555";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "148.305 83.9867 42.8041";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "154.505 70.8107 42.3055";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "170.905 63.2107 42.3583";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "154.505 44.2107 43.2373";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "179.105 48.0107 42.8373";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "152.837 -69.6778 41.1837";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "167.029 -51.7739 41.253";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "165.524 -78.5202 40.8347";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "143.519 -114.896 38.6378";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-8.8512 -114.682 66.269";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-19.2519 -105.52 66.6688";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-27.6519 -116.92 57.9216";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-15.0519 -76.1195 73.6006";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "12.1481 -84.52 80.6006";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-41.0519 -68.1195 60.9216";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "21.1481 -108.92 77.4688";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-134.641 3.95163 46.4568";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-121.641 15.1516 46.1886";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-138.041 -14.2484 46.1096";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-130.041 22.5516 46.2568";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-159.041 3.95163 45.3886";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-150.041 19.7516 45.9096";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-122.697 -79.7637 59.9693";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-127.289 -61.9783 58.8903";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-144.606 125.671 48.3788";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-147.406 144.471 45.5106";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-120.406 121.471 49.8316";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-166.406 135.871 44.9788";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-120.406 108.671 49.3106";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-164.806 107.671 44.0316";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-44.2121 125.114 53.7499";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};

P.S. I have to split it into two seperate posts:
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
canSaveDynamicFields = "1";
musicTrack = "Lush";
new ScriptObject(MissionInfo) {
name = "Mountain Pass";
};
new MissionArea(MissionArea) {
canSaveDynamicFields = "1";
area = "-256 -256 512 512";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "20";
locked = "False";
};
new Sky(Sky) {
canSaveDynamicFields = "1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "~/data/skies/sky_day.dml";
cloudHeightPer[0] = "0";
cloudHeightPer[1] = "0";
cloudHeightPer[2] = "0";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "800";
fogDistance = "300";
fogColor = "0.12 0.528 0.644 1";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "10 1 20";
fogVolumeColor1 = "128 128 128 -2.22768e+38";
fogVolumeColor2 = "128 128 128 0";
fogVolumeColor3 = "128 128 128 -1.70699e+38";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.547 0.641 0.789 0";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
cloudHeightPer1 = "0";
cloudHeightPer0 = "0";
locked = "true";
cloudHeightPer2 = "0";
};
new Sun() {
canSaveDynamicFields = "1";
azimuth = "0";
elevation = "35";
color = "0.988 0.985 0.98 1";
ambient = "0.5 0.5 0.5 1";
CastsShadows = "1";
position = "0 0 0";
scale = "1 1 1";
direction = "0.57735 0.57735 -0.57735";
locked = "true";
rotation = "1 0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./TT1_5.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
position = "-1024 -1024 0";
locked = "false";
};
new SimGroup(PlayerDropPoints) {
canSaveDynamicFields = "1";
new SimGroup(GreenPlayerDropPoints) {
canSaveDynamicFields = "1";
new SpawnSphere() {
canSaveDynamicFields = "1";
position = "-93.6782 -169.187 53.1086";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
Radius = "1";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
homingCount = "0";
lockCount = "0";
locked = "False";
};
};
new SimGroup(BluePlayerDropPoints) {
canSaveDynamicFields = "1";
new SpawnSphere() {
canSaveDynamicFields = "1";
position = "145.809 177.478 37.0366";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
Radius = "1";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
homingCount = "0";
lockCount = "0";
locked = "False";
};
};
};
new PowerUp(Reload1) {
position = "142.403 193.437 37.3487";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Reload";
lightBoost = "0";
};
new PowerUp(Reload2) {
position = "-89.5097 -213.53 41.9487";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Reload";
lightBoost = "0";
};
new PowerUp(Reload3) {
position = "4.25349 -18.9424 74.5487";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Reload";
lightBoost = "0";
};
new powerup() {
canSaveDynamicFields = "1";
position = "68.2153 -51.5987 101.261";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "-38.1178 38.0759 101.861";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-107.67 176.621 77.896";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "195.198 -141.868 67.696";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "70.9808 -67.359 102.068";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-35.568 59.7802 102.096";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-162.219 -130.853 95.0755";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "188.79 189.232 43.3485";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/scrumgoal.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "186.109 41.7526 44.2724";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "86.4733 151.406 48.2384";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "209.305 -143.518 66.6015";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "81.0157 -187.422 32.874";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "-150.528 -206.636 37.9676";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "-200.366 44.8337 40.8503";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "-90.0618 170.909 77.1547";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/powerup.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "0.185234 -6.99603 75.3696";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/health.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new powerup() {
canSaveDynamicFields = "1";
position = "21.2411 -15.3681 73.5087";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Common/health.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "181.294 189.216 42.3152";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "187.978 151.305 35.3834";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "171.867 142.029 31.0362";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "187.906 128.383 34.714";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "177.268 109.971 36.1555";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "193.468 109.371 36.5555";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "148.305 83.9867 42.8041";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "154.505 70.8107 42.3055";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/treegreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
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Has Been Playing TT Since February 18, 2004
Mods Made: 17
TT2 Supporter
Mods Made: 17
TT2 Supporter
-
- Need Major Repair
- Posts: 1659
- Joined: Sat Nov 01, 2008 8:38 am
- Location: Pennsylvania
Re: TGE Objects Problem
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useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-204.087 53.1393 40.8732";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/rockgreen04.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-191.487 40.5393 38.2344";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/rockgreen01.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-204.087 35.1393 32.791";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/rockgreen05.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
new TSStatic() {
canSaveDynamicFields = "1";
position = "-195.887 58.7393 40.579";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "~/Game/data/shapes/Green/rockgreen03.dts";
receiveSunLight = "1";
receiveLMLighting = "1";
useAdaptiveSelfIllumination = "0";
useCustomAmbientLighting = "0";
customAmbientSelfIllumination = "0";
customAmbientLighting = "0 0 0 1";
useLightingOcclusion = "1";
};
};
//--- OBJECT WRITE END ---
Has Been Playing TT Since February 18, 2004
Mods Made: 17
TT2 Supporter
Mods Made: 17
TT2 Supporter
- Metal
- Need Major Repair
- Posts: 1278
- Joined: Fri Dec 26, 2008 5:48 pm
Re: TGE Objects Problem

AND I NAMED EVERY OF MY MAPS WITH TT1_5 and MORE WHEN I WERE MAKING THEM!
EDIT, thats because you dont understand why not to do that
And T-Bone did that too... so...
EDIT, thats because because he is a modding legend and understands perfectly
00E upload the mis with mediafire and I see what's wrong.
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- Need Major Repair
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- Location: Pennsylvania
Re: TGE Objects Problem
Has Been Playing TT Since February 18, 2004
Mods Made: 17
TT2 Supporter
Mods Made: 17
TT2 Supporter
- Dazzle
- Evil Site Admin
- Posts: 1320
- Joined: Fri Dec 29, 2006 6:59 am
- Location: London, England
Re: TGE Objects Problem
Ok there was a problem with the naming of the static objects in your mission:
The path to the objects in your mission is;
When it should be;
I have now corrected all these path errors.
Last thing, which I cannot do, is name your terrain file correctly in the mission. Look for New terrain block it near the top of the mission and looks like this
The bit you need to check and change where necessary is;
if you have named your .ter file (the terrain file) Mountain Pass then this line needs to be changed to
You get the idea.
The path to the objects in your mission is;
Code: Select all
shapeName = "~/Game/data/shapes/Green/treegreen02.dts";
Code: Select all
shapeName = "~/data/shapes/Green/treegreen02.dts";
Last thing, which I cannot do, is name your terrain file correctly in the mission. Look for New terrain block it near the top of the mission and looks like this
Code: Select all
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./TT1_1.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
position = "-1024 -1024 0";
locked = "false";
};
Code: Select all
terrainFile = "./TT1_5.ter";
Code: Select all
terrainFile = "./Mountain Pass.ter";
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- Need Major Repair
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- Location: Pennsylvania
Re: TGE Objects Problem
Thank You Very Much Dazzle But How Do I Change The Path Thing so this doesn't happen in the future?
Has Been Playing TT Since February 18, 2004
Mods Made: 17
TT2 Supporter
Mods Made: 17
TT2 Supporter
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