Well that is part of the script
You can set it to a team game or a Non team game
you can change that in the prefs
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Bumpertanks Mod
Moderators: Warfare, Moderator, Admin
- MusickTMG
- Veteran Light
- Posts: 1903
- Joined: Mon Jun 25, 2007 8:59 pm
- Location: San Diego, California
Re: Bumpertanks Mod
Musick-TMG-
"I got a idea"

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- New Brainjar
- Posts: 21
- Joined: Thu Nov 08, 2007 2:58 pm
- Location: Finland
Re: Bumpertanks Mod
I have a Team Bumpertanks made but the problem is that there is no way to keep track of team killing and if someone bumps accidentally a teammate, the teammate might think that he did it on purpose. And according to what I've seen on my server I am sure that there will be some people just jumping to the fog to give their team minus points. I will host it to see if it works though.
I don't like dedicated servers because if people could enter the mod whenever they want, they would just play it till they get bored and then never enter the server again, or atleast very rarely. I think that's what happened to king of the hill and rollerball, people just don't play it at the same time because the server is always on.
I don't like dedicated servers because if people could enter the mod whenever they want, they would just play it till they get bored and then never enter the server again, or atleast very rarely. I think that's what happened to king of the hill and rollerball, people just don't play it at the same time because the server is always on.
- TMG Leader
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- Location: In my refrigerator....
Re: Bumpertanks Mod
^that's logical
but anyway I was at Music's house today and slept over we worked on the script we just needs maps and we need to correct 2 or 3 errors
but anyway I was at Music's house today and slept over we worked on the script we just needs maps and we need to correct 2 or 3 errors
First to fall, last man standing.
- MusickTMG
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- Posts: 1903
- Joined: Mon Jun 25, 2007 8:59 pm
- Location: San Diego, California
Re: Bumpertanks Mod
Basic script errors. Mainly in the datablocks and the shapes
still aint going to be out for a while though
we are going to make at least 5 maps before we release it
still aint going to be out for a while though
we are going to make at least 5 maps before we release it
Musick-TMG-
"I got a idea"

- TMG Leader
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- Joined: Mon Jun 25, 2007 10:31 am
- Location: In my refrigerator....
Re: Bumpertanks Mod
any1 want to make a map for it? if so pm Music and he'll give you the guide lines
First to fall, last man standing.
- firestorm
- Veteran Member
- Posts: 322
- Joined: Thu Jul 12, 2007 9:56 am
- Location: Springfield
Re: Bumpertanks Mod
^ always happy to mod but roughly what size are these tanks going to be fast or fastish and should it be flat or with hills and ridges 

Pretending to be asleep when *Stiffler Comes into The server Since 2008!



- MusickTMG
- Veteran Light
- Posts: 1903
- Joined: Mon Jun 25, 2007 8:59 pm
- Location: San Diego, California
Re: Bumpertanks Mod
preety big, NOT too big, tanks go fast, some small hills and ridges, but mainly flat.
Musick-TMG-
"I got a idea"

- Cassie
- Veteran Member
- Posts: 371
- Joined: Fri Dec 29, 2006 4:45 am
- Location: Belgium, Ghent
Re: Bumpertanks Mod
Use Codeweaver to write/edit .cs files, it detects and offers you the exact position of script/syntax errors. Wonderful program!Basic script errors. Mainly in the datablocks and the shapes
(search Codeweaver IDE on google to download)
- MusickTMG
- Veteran Light
- Posts: 1903
- Joined: Mon Jun 25, 2007 8:59 pm
- Location: San Diego, California
Re: Bumpertanks Mod
Cassie wrote:Use Codeweaver to write/edit .cs files, it detects and offers you the exact position of script/syntax errors. Wonderful program!Basic script errors. Mainly in the datablocks and the shapes
(search Codeweaver IDE on google to download)
ok i will try that
i hope its free!
Musick-TMG-
"I got a idea"

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- New Brainjar
- Posts: 93
- Joined: Wed Nov 14, 2007 10:03 pm
Re: Bumpertanks Mod
Is it possible for you to host it a few times again, Clown, until theirs comes out? I can't wait that long! 

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