K first you do this
Ok two scripts are needed in this they are The TankDB.cs and NormalCodes.cs:
In TankDB---> You Need To Have the datablock for the tank ex./ big shows new tanks...
Here are some that can be used for adding his tanks as codes for the Admin Script...
TankDB---> This is what I used in my tankDB.cs:
Datablock TankData(CruiserBlackTank : MediumTank)
{
shapeFile = "~/data/shapes/newshapes/cruiserblack.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
fx = "BabyBossFX";
maxSpeed = 35.0; // meters per second (in forward direction)
accelRate = 45.0; // increase velocity this many meters per second
deccelRate = 50.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 50.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 175.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 30.0; // multiply damage we do to others by this amount
armorScale = -9999999999999999; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "DefaultProjectile";
ai = GoldLightAI;
};
datablock TankData(Cruiser187Tank : MediumTank)
{
shapeFile = "~/data/shapes/tanks/cruiser187.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
fx = "BabyBossFX";
maxSpeed = 45.0; // meters per second (in forward direction)
accelRate = 75.0; // increase velocity this many meters per second
deccelRate = 90.0; // when breaking, decrease velocity
turnRate = 91.0; // degrees per second
antiSlideRate = 80.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 9999.0; // total amount of damage tank can withstand
suspensionRange = 1; // proportion of wheel size for wheel to move up/down
damageScale = 2.0; // multiply damage we do to others by this amount
armorScale = -22222222; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "DefaultProjectile";
ai = GoldLightAI;
};
datablock TankData(ThinkJet : MediumTank)
{
shapeFile = "~/data/shapes/ThinkJet/ThinkPlane.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
fx = "BabyBossFX";
maxSpeed = 75.0; // meters per second (in forward direction)
accelRate = 105.0; // increase velocity this many meters per second
deccelRate = 120.0; // when breaking, decrease velocity
turnRate = 121.0; // degrees per second
antiSlideRate = 110.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 999999999999.0; // total amount of damage tank can withstand
suspensionRange = 10000000.8; // proportion of wheel size for wheel to move up/down
damageScale = 10.0; // multiply damage we do to others by this amount
armorScale = -2222222222222222222; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "DefaultProjectile";
ai = GoldLightAI;
};
datablock TankData(Airplane : MediumTank)
{
shapeFile = "~/data/shapes/plane/Plane.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
fx = "BabyBossFX";
maxSpeed = 75.0; // meters per second (in forward direction)
accelRate = 105.0; // increase velocity this many meters per second
deccelRate = 120.0; // when breaking, decrease velocity
turnRate = 121.0; // degrees per second
antiSlideRate = 110.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 999999999999.0; // total amount of damage tank can withstand
suspensionRange = 10000000.8; // proportion of wheel size for wheel to move up/down
damageScale = 10.0; // multiply damage we do to others by this amount
armorScale = -2222222222222222222; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "DefaultProjectile";
ai = GoldLightAI;
};
datablock TankData(Gokart : MediumTank)
{
shapeFile = "~/data/shapes/Gokart/gokart.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
fx = "BabyBossFX";
maxSpeed = 75.0; // meters per second (in forward direction)
accelRate = 105.0; // increase velocity this many meters per second
deccelRate = 120.0; // when breaking, decrease velocity
turnRate = 121.0; // degrees per second
antiSlideRate = 110.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 999999999999.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 10.0; // multiply damage we do to others by this amount
armorScale = -2222222222222222222; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "DefaultProjectile";
ai = GoldLightAI;
};
You Use these as Datablocks for the tanks AND WITHOUT THESE IT WON'T WORK...
Put these at the bottom of your TankDB.CS
You can change the Shape file of the tank if it is capable of being used ex./ the apache helicopter...
NOW FOR THE ADDING THE CODES
Im now opening normal codes.cs...
Else if(%code $= "/JetBody")
{
tankchanger(%sender,"ThinkJet"); <--- This is where you put the NAME of the datablock in tankDB.cs
return;
}
else if(%code $= "/Thinkplane")
{
tankchanger(%sender,"ThinkPlane"); <--- This is where you put the NAME of the datablock in tankDB.cs
return;
}
else if(%code $= "/Gokart")
{
tankchanger(%sender,"gokart"); <--- This is where you put the NAME of the datablock in tankDB.cs
return;
}
Find that in your Game/server/Admin Script/Normalcodes.cs look for these and then you will see what you need to do
DAZZLE'S UPGRADE PACK
If you haven't already done so, upgrade your game by downloading Dazzle's all-in-one upgrade pack. It comes with everything you need for today's servers. Does your blue bar freeze when joining servers? Do you lag in games? Do you get an annoying siren in Phobik's Servers? This is what you need. CLICK HERE TO DOWNLOAD.
If you haven't already done so, upgrade your game by downloading Dazzle's all-in-one upgrade pack. It comes with everything you need for today's servers. Does your blue bar freeze when joining servers? Do you lag in games? Do you get an annoying siren in Phobik's Servers? This is what you need. CLICK HERE TO DOWNLOAD.
TUTORIAL: Adding Tanks To ACAS Admin Script
Moderator: Moderator
- Matt-Ectl-Xp-
- Need Major Repair
- Posts: 532
- Joined: Sat Jun 14, 2008 5:07 pm
- Location: Coarsegold,Ca
-
- New Brainjar
- Posts: 5
- Joined: Sat Mar 20, 2010 5:45 am
Re: TUTORIAL: Adding Tanks To ACAS Admin Script
can you give me the tankdb and acas so i can get them in my server i dont know how to add them to acas
- TheBMTBaron
- A Few Broken Fenders
- Posts: 168
- Joined: Tue Jul 29, 2008 2:03 pm
Re: TUTORIAL: Adding Tanks To ACAS Admin Script
^ This is what the whole topic is for? Did you read it?
It already says how to add a Tank to ACAS.
It already says how to add a Tank to ACAS.
-
- New Brainjar
- Posts: 5
- Joined: Sat Mar 20, 2010 5:45 am
Re: TUTORIAL: Adding Tanks To ACAS Admin Script
yes but failed
- Tankanator
- New Brainjar
- Posts: 1
- Joined: Sun Apr 18, 2010 6:55 pm
- Location: Tanksylvania
Re: TUTORIAL: Adding Tanks To ACAS Admin Script
I was able to get them copied to the tankdb.cs and the codes but when it said loading objects it won't load.
- Matt-Ectl-Xp-
- Need Major Repair
- Posts: 532
- Joined: Sat Jun 14, 2008 5:07 pm
- Location: Coarsegold,Ca
Re: TUTORIAL: Adding Tanks To ACAS Admin Script
^ Please, read threw again im sure you have done something wrong or you do not have those shapes/tanks.