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Modding Questions

Modding questions, answers, help.....

Moderators: Warfare, Moderator, Admin

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Metal
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Re: Modding Questions

Post by Metal »

:lol: :lol: Reinstall TT Cydro :lol:
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Salmon Sam
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Re: Modding Questions

Post by Salmon Sam »

or just pull it out of the recycle bin...
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cydro
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Re: Modding Questions

Post by cydro »

Salmon Sam wrote:or just pull it out of the recycle bin...
I pulled it out of a back up copy of TT so phew...
Anyway, i might figure out the tank2.cs bit some other time?
While i was sniffing through the TT folder, i noticed there were 2 Main.cs files, 1 in the top of the TT dir, the other in game/server/scripts. They seem like the same thing but are they any different? and just what is the difference between a dedicated server and a server you open ingame?

Also, i just noticed that if you change the default projectile of a tank that has a different 'count' property and use that tank, the game has an error.

^ Does this mean you have to lower that weapon's count to the normal default count?
I cant believe im asking so many questions (but i did just return to TT just recently...)

EDIT: Dazzle mentioned a tank2.cs.dso file, does that actually exist? cuz i dont seem to have it...
EDIT2: nvm i have it now
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note: It's been a few months, and now im back for noobness!
I'll be there to add 'noobiness' 'cuz i saw heaps of ppl complaining bout that...
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Metal
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Re: Modding Questions

Post by Metal »

main.cs in the server/scripts is something like when you use it as a exec code you'll use every exec code in that main.cs or something, don't delete it btw... could be important, and that def. proj. should be putted to the def.
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