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::::: The Modding Resource :::::

Modding questions, answers, help.....

Moderators: Warfare, Admin, Moderator

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Taylor
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Re: ::::: The Modding Resource :::::

Post by Taylor »

different problem LGM.

when you get dash, you can't change tanks.

either go to game/server/dash/prefs.cs and find the section:

// 1: players can change tanks; 0: players cannot change tanks
$pref::Server::TankChangers = 0;
// 1: players can change teams; 0: players cannot change teams
$pref::Server::TeamChangers = 0;
// 1: players can change projectiles; 0: players cannot change projectiles
$pref::Server::ProjectileChangers = 0;
//Players can use the observer code
$pref::Server::ObserverOn = 1;

and change the green parts to what you want (if you want to be able to change tanks, make the first green 0 a 1. same thing for changing teams and projectiles.

or, you can just type /mufo [your name].

hope that helps!
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Warfare
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Re: ::::: The Modding Resource :::::

Post by Warfare »

Changelog:

I've backed up the old modding resource.

I've removed all of the bad links to the non-existant PTT records.

The black links were items hosted by me, they will be re-linked as I recreate them.

I have also deleted unhelpful posts. Posts will be deleted as I add them to the resource.
00E
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Re: ::::: The Modding Resource :::::

Post by 00E »

Thanks! Awesome!
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Brandie
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Re: ::::: The Modding Resource :::::

Post by Brandie »

I noticed a lot of people doen't know how to log in as Admin jest type...

/adm then password

how you know it works it will say server responce: authenticated successful.
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2 + 2 = 7, who agrees.

3.1415926535897932384626433832795

http://forums.planetthinktanks2.com/Thi ... f=4&t=5537
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Re: ::::: The Modding Resource :::::

Post by Cylicon460 »

Real quick, how do you use mission loader with a dedicated server? What do you put after the -mission in the line you put in your terminal?
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Salmon Sam
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Re: ::::: The Modding Resource :::::

Post by Salmon Sam »

i think it should look like this...

cd ..
ThinkTanks -dedicated -mission game/data/missions/your_mission.mis -game TS -log 1
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Re: ::::: The Modding Resource :::::

Post by Cylicon460 »

So it'll use the mission loader like that?
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Salmon Sam
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Re: ::::: The Modding Resource :::::

Post by Salmon Sam »

as long as you have the exec line in your main.cs it should work automatically
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Brandie
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Re: ::::: The Modding Resource :::::

Post by Brandie »

Iny thing obout Mod wizard.... Duhhh, it's basek obout modding bersides TGE
(U)nidentified (F)lying (O)bject
(U)nidentified (F)reak
(U)hhhh


2 + 2 = 7, who agrees.

3.1415926535897932384626433832795

http://forums.planetthinktanks2.com/Thi ... f=4&t=5537
~Brandon
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